extends StaticBody2D func _sound_finished(): SoundControler.pub_play_effect("res://Objects/Bonfire/Bonfire.wav", 3) func _ready(): SoundControler.pub_play_effect("res://Objects/Bonfire/Bonfire.wav", 3) SoundControler._effect[3].volume_db = -20 SoundControler._effect[3].connect("finished", self, "_sound_finished") func _on_Hurtbox_area_entered(area): queue_free()