extends Node2D func _on_Hurtbox_area_entered(area): $AnimatedSprite.play("clap") func _ready(): $AnimatedSprite.play("place") func _on_AnimatedSprite_animation_finished(): if $AnimatedSprite.get_animation() == "place": $AnimatedSprite.play("still") elif $AnimatedSprite.get_animation() == "clap": queue_free()