[gd_scene load_steps=3 format=2] [ext_resource path="res://Effects/Debris/debris-splash.png" type="Texture" id=1] [sub_resource type="Animation" id=1] resource_name = "__INIT__" tracks/0/type = "value" tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3, 4, 5, 6, 7, 8 ] } [node name="SplashEffect" type="Sprite"] texture = ExtResource( 1 ) vframes = 3 hframes = 3 frame = 8 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "__INIT__" anims/__INIT__ = SubResource( 1 )