[gd_scene load_steps=5 format=2] [ext_resource path="res://Effects/Fire/fire-particle.png" type="Texture" id=1] [sub_resource type="Gradient" id=1] offsets = PoolRealArray( 0.488889, 1 ) colors = PoolColorArray( 1, 1, 1, 1, 0, 0, 0, 0 ) [sub_resource type="GradientTexture" id=2] gradient = SubResource( 1 ) [sub_resource type="ParticlesMaterial" id=3] lifetime_randomness = 0.12 emission_shape = 1 emission_sphere_radius = 3.0 flag_disable_z = true gravity = Vector3( 0, -20, 0 ) orbit_velocity = 0.0 orbit_velocity_random = 0.0 radial_accel = 9.2 scale = 0.25 scale_random = 0.15 color_ramp = SubResource( 2 ) hue_variation = 0.18 [node name="FireEffect" type="Particles2D"] amount = 10 lifetime = 1.2 speed_scale = 1.3 process_material = SubResource( 3 ) texture = ExtResource( 1 )