extends 'State.gd' var state_active = null func _ready(): SoundControler.pub_play_effect("res://Boss/SlimeBoss/Music/SchleimSplit3.wav",10) for child in get_children(): child.connect('finished', self, '_on_state_active_finished') func enter(): state_active = get_child(0) state_active.enter() func exit(): state_active = null func update(delta): state_active.update(delta) func _on_animation_finished(anim_name): state_active._on_animation_finished(anim_name) func _on_state_active_finished(): go_to_next_state_in_sequence() func go_to_next_state_in_sequence(): state_active.exit() var new_state_index = (state_active.get_index() + 1) % get_child_count() if new_state_index == 0: emit_signal('finished') return state_active = get_child(new_state_index) state_active.enter()