; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "KinematicBody2D", "class": "Boss", "language": "GDScript", "path": "res://Boss/Boss_template.gd" }, { "base": "Control", "class": "DialougeBox", "language": "GDScript", "path": "res://Menus/DialogueBox/DialogueBox.gd" }, { "base": "KinematicBody2D", "class": "Hero", "language": "GDScript", "path": "res://Overlap/AI/AI_Hero.gd" }, { "base": "KinematicBody2D", "class": "Minion", "language": "GDScript", "path": "res://Overlap/AI/AI_Minion.gd" }, { "base": "Hero", "class": "Player", "language": "GDScript", "path": "res://Player/Player.gd" }, { "base": "Button", "class": "TitleSceenButton", "language": "GDScript", "path": "res://Menus/TitleScreen/TitleScreenButton.gd" }, { "base": "Control", "class": "TitleScreen", "language": "GDScript", "path": "res://Menus/TitleScreen/TitleScreen.gd" } ] _global_script_class_icons={ "Boss": "", "DialougeBox": "", "Hero": "", "Minion": "", "Player": "", "TitleSceenButton": "", "TitleScreen": "" } [application] config/name="LD46 Game" run/main_scene="res://World.tscn" config/icon="res://icon.png" [autoload] SoundControler="*res://Autoloads/SoundControler.gd" Steering="*res://Autoloads/Steering.gd" [display] window/size/width=480 window/size/height=270 window/size/test_width=1280 window/size/test_height=720 window/stretch/mode="2d" window/stretch/aspect="keep" [importer_defaults] texture={ "compress/bptc_ldr": 0, "compress/hdr_mode": 0, "compress/lossy_quality": 0.7, "compress/mode": 0, "compress/normal_map": 0, "detect_3d": false, "flags/anisotropic": false, "flags/filter": false, "flags/mipmaps": false, "flags/repeat": 0, "flags/srgb": 2, "process/HDR_as_SRGB": false, "process/fix_alpha_border": true, "process/invert_color": false, "process/premult_alpha": false, "size_limit": 0, "stream": false, "svg/scale": 1.0 } [input] up={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null) ] } left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null) ] } right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null) ] } down={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null) ] } skip={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":10,"pressure":0.0,"pressed":false,"script":null) ] } roll={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) ] } attack={ "deadzone": 0.5, "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) ] } [layer_names] 2d_physics/layer_1="player" 2d_physics/layer_2="wall" 2d_physics/layer_3="boss" 2d_physics/layer_4="monster" 2d_physics/layer_5="trap" 2d_physics/layer_6="collectable" 2d_physics/layer_7="Bonfire" 2d_physics/layer_8="SwordRange" [rendering] environment/default_environment="res://default_env.tres"