extends Control const DrNDrPre = preload("res://Menus/DragNDrop/DragNDropUI.gd") var DrNDr var cardPositions = [Vector2(100,150),Vector2(200,150),Vector2(300,150)] var randcards = [0,0,0] var showCards = true var shownCards = [] var allowChoosCards = false func _ready(): DrNDr = get_tree().current_scene.get_node("CanvasLayer").get_node("DragNDropUI") func starting(): shownCards = [] if (showCards): $Button.hide() randcards[0] = randi() % DrNDrPre.cards.EMPTY while(DrNDr.usedCards[0]==randcards[0] or DrNDr.usedCards[1]==randcards[0] or DrNDr.usedCards[2]==randcards[0] or DrNDr.usedCards[3]==randcards[0] or DrNDr.usedCards[4]==randcards[0]): randcards[0] = randi() % DrNDrPre.cards.EMPTY randcards[1] = randi() % DrNDrPre.cards.EMPTY while(randcards[0] == randcards[1] or DrNDr.usedCards[0]==randcards[1] or DrNDr.usedCards[1]==randcards[1] or DrNDr.usedCards[2]==randcards[1] or DrNDr.usedCards[3]==randcards[1] or DrNDr.usedCards[4]==randcards[1]): randcards[1] = randi() % DrNDrPre.cards.EMPTY randcards[2] = randi() % DrNDrPre.cards.EMPTY while(randcards[0] == randcards[2] or randcards[1] == randcards[2] or DrNDr.usedCards[0]==randcards[2] or DrNDr.usedCards[1]==randcards[2] or DrNDr.usedCards[2]==randcards[2] or DrNDr.usedCards[3]==randcards[2] or DrNDr.usedCards[4]==randcards[2]): randcards[2] = randi() % DrNDrPre.cards.EMPTY for i in range(3): match randcards[i]: DrNDrPre.cards.BANANA: shownCards.append(load("res://Objects/Banana/BananaCard.tscn").instance()) DrNDrPre.cards.BARRIERE: shownCards.append(load("res://Objects/Barriere/BarrierCard.tscn").instance()) DrNDrPre.cards.BARREL: shownCards.append(load("res://Objects/Barrel/BarrelCard.tscn").instance()) DrNDrPre.cards.TORCH: shownCards.append(load("res://Objects/Torch/TorchCard.tscn").instance()) DrNDrPre.cards.BEAR: shownCards.append(load("res://Objects/Traps/Bear/BearCard.tscn").instance()) DrNDrPre.cards.FLAME: shownCards.append(load("res://Objects/Traps/Flame/FlameCard.tscn").instance()) DrNDrPre.cards.SPIKE: shownCards.append(load("res://Objects/Traps/Spike/SpikeCard.tscn").instance()) DrNDrPre.cards.SLIME: shownCards.append(load("res://Objects/Slime/SlimeCard.tscn").instance()) for i in range(3): $Cards.add_child(shownCards[i]) shownCards[0].set_begin (cardPositions[0]) shownCards[1].set_begin (cardPositions[1]) shownCards[2].set_begin (cardPositions[2]) for i in range(3): shownCards[i].canNotPlace = true shownCards[i].margin_bottom = shownCards[i].margin_top+32 shownCards[i].margin_right = shownCards[i].margin_left+32 var i = 0 allowChoosCards = true else: pass func _input(event): if((event is InputEventMouseButton) && allowChoosCards): for card in range(3): if(event.position[0] >= cardPositions[card][0] && event.position[0] <= cardPositions[card][0]+32 && event.position[1] >= cardPositions[card][1] && event.position[1] <= cardPositions[card][1]+32): for i in range(5): if (DrNDr.usedCards[i] == DrNDrPre.cards.EMPTY): DrNDr.usedCards[i] = randcards[card] Engine.time_scale=1 allowChoosCards = false self.hide() if (i == 4): showCards = false for j in range(3): shownCards[j].queue_free() DrNDr.update_cards() return func _on_Button_pressed(): Engine.time_scale=1 self.hide()