Files
ludum_dare_46/src/Player/PlayerStateMachine.gd
2020-04-19 10:19:32 +02:00

11 lines
158 B
GDScript

extends "res://Overlap/StateMachine/StateMachine.gd"
func _ready():
states_map = {
"idle": $Idle,
"run": $Run,
"attack": $Attack,
"roll": $Roll
}