Files
ludum_dare_46/src/Menus/Beginnings/Beginnings.gd
Conrad d12d69f083 Minor Cleanup
- Renamed SoundController
- Cleaned up spacings
- File endings
2020-04-21 03:14:00 +02:00

53 lines
1.2 KiB
GDScript

extends Node2D
var cur_line = -1
var text = [
"Hello, my friend.",
"Sorry, I am a bit shy...",
"But I need your help.",
"Everyday new \"heroes\" come into my chamber",
"and try to kill me.",
"I'm not strong and sometimes I worry",
"they might actually succeed.",
"Please help me defend myself.",
"You can use these cards of mine.",
"And after every hero you defeat",
"I will give you a new one.",
"I will give you multiple options even.",
"So you can choose and collect!",
"Im counting on you!"
]
onready var label = $CanvasLayer/CenterContainer/HBoxContainer/Label
onready var finished_indicator = $CanvasLayer/CenterContainer/HBoxContainer/VBoxContainer/FinishedIndicator
export(String, FILE, "*.tscn,*.scn") var scene_to_load = ""
func _ready():
next()
func _physics_process(delta):
if Input.is_action_just_pressed("dialogue_advance"):
next()
func next():
finished_indicator.modulate = Color(1, 1, 1, 0)
cur_line += 1
if cur_line >= text.size():
get_tree().change_scene(scene_to_load)
return
var line = text[cur_line]
label.text = line
$Tween.interpolate_property(label, "percent_visible",
0, 1, 0.05 * len(line))
$Tween.start()
func _on_Tween_tween_completed(object, key):
finished_indicator.modulate = Color(1, 1, 1, 1)