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https://github.com/creyD/ludum_dare_46.git
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40 lines
931 B
GDScript
40 lines
931 B
GDScript
extends Node2D
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export(int, 1, 5) var lifePoints = 3
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export(float, 0, 30) var spawnRate = 5.0
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var Minion = load("res://Boss/Minion.tscn")
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var elapsedTime = 0.0
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func offset_vec():
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var offset = 16
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return Vector2((randf()-0.5)*offset, (randf()-0.5)*offset)
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func _physics_process(delta):
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elapsedTime += delta
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if(elapsedTime>=spawnRate):
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elapsedTime-=spawnRate
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var world = get_tree().current_scene.get_child(2)
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var minion = Minion.instance()
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world.add_child(minion)
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minion.global_position = global_position+offset_vec()
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func _on_Hurtbox_area_entered(area):
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lifePoints -= area.damage
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if(lifePoints<=0):
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queue_free()
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pass
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func _sound_finished():
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SoundControler.pub_play_effect("res://Objects/Torch/Torch.wav",4)
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func _ready():
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SoundControler.pub_play_effect("res://Objects/Torch/Torch.wav",4)
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SoundControler._effect[4].volume_db = -20
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SoundControler._effect[4].connect("finished",self,"_sound_finished")
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