Files
ludum_dare_46/src/Menus/DialogueBox/Dialogues.gd
2020-04-19 16:06:50 +02:00

28 lines
623 B
GDScript

extends Node
var _dialogues = []
func _ready():
_dialogues.append([
"Hero;I... I... I need to go pee",
"Boss;After this you won't need to pee ever again!",
"More text...............",
"Even more text................",
".................................",
".........................",
"...................",
"...",
"We're done here."
])
_dialogues.append([
"Hero;I've come to slay you, you beast!",
"Boss;Well then... step forward!"
])
_dialogues.append([
"Hero;You've killed so many, but you won't kill me!",
"Boss;We'll see about that!"
])
func get_dialogue(id):
return _dialogues[id]