Files
ludum_dare_46/src/Player/Player.tscn
Streamfire 9b72400839 Player Sound refactored
soundplayback moved to states
2020-04-19 12:40:19 +02:00

744 lines
20 KiB
Plaintext

[gd_scene load_steps=61 format=2]
[ext_resource path="res://Player/Player.gd" type="Script" id=1]
[ext_resource path="res://Player/Player.png" type="Texture" id=2]
[ext_resource path="res://Overlap/HurtHit_Box/Hurtbox.tscn" type="PackedScene" id=3]
[ext_resource path="res://Overlap/HurtHit_Box/Hitbox.tscn" type="PackedScene" id=4]
[ext_resource path="res://Overlap/Stats/Stats.tscn" type="PackedScene" id=5]
[ext_resource path="res://Fonts/Harmonic/Harmonic.ttf" type="DynamicFontData" id=6]
[ext_resource path="res://Player/States/Idle.gd" type="Script" id=12]
[ext_resource path="res://Player/States/Run.gd" type="Script" id=13]
[ext_resource path="res://Player/States/Attack.gd" type="Script" id=14]
[ext_resource path="res://Player/PlayerStateMachine.gd" type="Script" id=15]
[ext_resource path="res://Player/States/Roll.gd" type="Script" id=16]
[sub_resource type="CapsuleShape2D" id=1]
radius = 2.15976
height = 3.85866
[sub_resource type="Animation" id=2]
resource_name = "HitDown"
length = 0.4
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 36, 37, 38, 39 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.4 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "hit_finished"
} ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Pivot:rotation_degrees")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 90.0 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Pivot/SwordHitbox/CollisionShape2D:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0.1, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
[sub_resource type="Animation" id=3]
resource_name = "HitLeft"
length = 0.4
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 32, 33, 34, 35 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.4 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "hit_finished"
} ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Pivot:rotation_degrees")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 180.0 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Pivot/SwordHitbox/CollisionShape2D:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0.1, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
[sub_resource type="Animation" id=4]
resource_name = "HitRight"
length = 0.4
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 24, 25, 26, 27 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.4 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "hit_finished"
} ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Pivot:rotation_degrees")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Pivot/SwordHitbox/CollisionShape2D:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0.1, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
[sub_resource type="Animation" id=5]
resource_name = "HitTop"
length = 0.4
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 28, 29, 30, 31 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.4 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "hit_finished"
} ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Pivot:rotation_degrees")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 270.0 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Pivot/SwordHitbox/CollisionShape2D:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0.1, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
[sub_resource type="Animation" id=6]
resource_name = "IdleDown"
length = 0.1
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 18 ]
}
[sub_resource type="Animation" id=7]
resource_name = "IdleLeft"
length = 0.1
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 12 ]
}
[sub_resource type="Animation" id=8]
resource_name = "IdleRight"
length = 0.1
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
[sub_resource type="Animation" id=9]
resource_name = "IdleTop"
length = 0.1
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 6 ]
}
[sub_resource type="Animation" id=10]
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 55, 56, 57, 58, 59 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.5 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "roll_finished"
} ]
}
[sub_resource type="Animation" id=11]
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 50, 51, 52, 53, 54 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.5 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "roll_finished"
} ]
}
[sub_resource type="Animation" id=12]
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 40, 41, 42, 43, 44 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.5 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "roll_finished"
} ]
}
[sub_resource type="Animation" id=13]
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 45, 46, 47, 48, 49 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.5 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "roll_finished"
} ]
}
[sub_resource type="Animation" id=14]
length = 0.6
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 19, 20, 21, 22, 23, 18 ]
}
[sub_resource type="Animation" id=15]
length = 0.6
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 13, 14, 15, 16, 17, 12 ]
}
[sub_resource type="Animation" id=16]
length = 0.6
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 1, 2, 3, 4, 5, 0 ]
}
[sub_resource type="Animation" id=17]
length = 0.6
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 7, 8, 9, 10, 11, 6 ]
}
[sub_resource type="AnimationNodeAnimation" id=18]
animation = "HitDown"
[sub_resource type="AnimationNodeAnimation" id=19]
animation = "HitTop"
[sub_resource type="AnimationNodeAnimation" id=20]
animation = "HitRight"
[sub_resource type="AnimationNodeAnimation" id=21]
animation = "HitLeft"
[sub_resource type="AnimationNodeBlendSpace2D" id=22]
blend_point_0/node = SubResource( 18 )
blend_point_0/pos = Vector2( 0, 1 )
blend_point_1/node = SubResource( 19 )
blend_point_1/pos = Vector2( 0, -1 )
blend_point_2/node = SubResource( 20 )
blend_point_2/pos = Vector2( 1, 0 )
blend_point_3/node = SubResource( 21 )
blend_point_3/pos = Vector2( -1, 0 )
blend_mode = 1
[sub_resource type="AnimationNodeAnimation" id=23]
animation = "IdleDown"
[sub_resource type="AnimationNodeAnimation" id=24]
animation = "IdleRight"
[sub_resource type="AnimationNodeAnimation" id=25]
animation = "IdleLeft"
[sub_resource type="AnimationNodeAnimation" id=26]
animation = "IdleTop"
[sub_resource type="AnimationNodeBlendSpace2D" id=27]
blend_point_0/node = SubResource( 23 )
blend_point_0/pos = Vector2( 0, 1.1 )
blend_point_1/node = SubResource( 24 )
blend_point_1/pos = Vector2( 1, 0 )
blend_point_2/node = SubResource( 25 )
blend_point_2/pos = Vector2( -1, 0 )
blend_point_3/node = SubResource( 26 )
blend_point_3/pos = Vector2( 0, -1.1 )
min_space = Vector2( -1, -1.1 )
max_space = Vector2( 1, 1.1 )
blend_mode = 1
[sub_resource type="AnimationNodeAnimation" id=28]
animation = "RollDown"
[sub_resource type="AnimationNodeAnimation" id=29]
animation = "RollRight"
[sub_resource type="AnimationNodeAnimation" id=30]
animation = "RollTop"
[sub_resource type="AnimationNodeAnimation" id=31]
animation = "RollLeft"
[sub_resource type="AnimationNodeBlendSpace2D" id=32]
resource_name = " "
blend_point_0/node = SubResource( 28 )
blend_point_0/pos = Vector2( 0, 1.1 )
blend_point_1/node = SubResource( 29 )
blend_point_1/pos = Vector2( 1, 0 )
blend_point_2/node = SubResource( 30 )
blend_point_2/pos = Vector2( 0, -1.1 )
blend_point_3/node = SubResource( 31 )
blend_point_3/pos = Vector2( -1, 0 )
min_space = Vector2( -1, -1.1 )
max_space = Vector2( 1, 1.1 )
blend_mode = 1
[sub_resource type="AnimationNodeAnimation" id=33]
animation = "RunDown"
[sub_resource type="AnimationNodeAnimation" id=34]
animation = "RunUp"
[sub_resource type="AnimationNodeAnimation" id=35]
animation = "RunRight"
[sub_resource type="AnimationNodeAnimation" id=36]
animation = "RunLeft"
[sub_resource type="AnimationNodeBlendSpace2D" id=37]
blend_point_0/node = SubResource( 33 )
blend_point_0/pos = Vector2( 0, 1.1 )
blend_point_1/node = SubResource( 34 )
blend_point_1/pos = Vector2( 0, -1.1 )
blend_point_2/node = SubResource( 35 )
blend_point_2/pos = Vector2( 1, 0 )
blend_point_3/node = SubResource( 36 )
blend_point_3/pos = Vector2( -1, 0 )
min_space = Vector2( -1, -1.1 )
max_space = Vector2( 1, 1.1 )
blend_mode = 1
[sub_resource type="AnimationNodeStateMachineTransition" id=38]
[sub_resource type="AnimationNodeStateMachineTransition" id=39]
[sub_resource type="AnimationNodeStateMachineTransition" id=40]
[sub_resource type="AnimationNodeStateMachineTransition" id=41]
[sub_resource type="AnimationNodeStateMachineTransition" id=42]
[sub_resource type="AnimationNodeStateMachineTransition" id=43]
[sub_resource type="AnimationNodeStateMachine" id=44]
states/hit/node = SubResource( 22 )
states/hit/position = Vector2( 511, 196 )
states/idle/node = SubResource( 27 )
states/idle/position = Vector2( 203, 196 )
states/roll/node = SubResource( 32 )
states/roll/position = Vector2( 511, 90 )
states/run/node = SubResource( 37 )
states/run/position = Vector2( 511, 271 )
transitions = [ "idle", "hit", SubResource( 38 ), "hit", "idle", SubResource( 39 ), "idle", "run", SubResource( 40 ), "run", "idle", SubResource( 41 ), "idle", "roll", SubResource( 42 ), "roll", "idle", SubResource( 43 ) ]
start_node = "idle"
graph_offset = Vector2( 12, 66 )
[sub_resource type="AnimationNodeStateMachinePlayback" id=45]
[sub_resource type="CapsuleShape2D" id=46]
radius = 4.5
height = 0.2
[sub_resource type="CapsuleShape2D" id=47]
radius = 4.5
height = 0.2
[sub_resource type="CapsuleShape2D" id=48]
radius = 4.03497
height = 6.99104
[sub_resource type="DynamicFont" id=49]
size = 12
font_data = ExtResource( 6 )
[node name="Player" type="KinematicBody2D"]
script = ExtResource( 1 )
FRICTION = 270
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0.273621, 3.88423 )
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 2 )
offset = Vector2( 0, -18 )
hframes = 60
frame = 12
[node name="Body" type="CollisionShape2D" parent="."]
position = Vector2( -0.0470657, -0.609329 )
rotation = 1.5708
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/HitDown = SubResource( 2 )
anims/HitLeft = SubResource( 3 )
anims/HitRight = SubResource( 4 )
anims/HitTop = SubResource( 5 )
anims/IdleDown = SubResource( 6 )
anims/IdleLeft = SubResource( 7 )
anims/IdleRight = SubResource( 8 )
anims/IdleTop = SubResource( 9 )
anims/RollDown = SubResource( 10 )
anims/RollLeft = SubResource( 11 )
anims/RollRight = SubResource( 12 )
anims/RollTop = SubResource( 13 )
anims/RunDown = SubResource( 14 )
anims/RunLeft = SubResource( 15 )
anims/RunRight = SubResource( 16 )
anims/RunUp = SubResource( 17 )
[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource( 44 )
anim_player = NodePath("../AnimationPlayer")
active = true
parameters/playback = SubResource( 45 )
parameters/hit/blend_position = Vector2( 0.032258, -0.777778 )
parameters/idle/blend_position = Vector2( -0.646202, 0.122222 )
parameters/roll/blend_position = Vector2( 0.0166494, -0.387619 )
parameters/run/blend_position = Vector2( 0.0697191, -0.967302 )
[node name="Hitbox" parent="." instance=ExtResource( 4 )]
position = Vector2( 0, 0.0375252 )
collision_layer = 0
collision_mask = 32
[node name="CollisionShape2D" parent="Hitbox" index="0"]
position = Vector2( 0, -0.5 )
shape = SubResource( 46 )
[node name="Hurtbox" parent="." instance=ExtResource( 3 )]
position = Vector2( 0, 0.0375252 )
collision_mask = 0
[node name="CollisionShape2D" parent="Hurtbox" index="0"]
position = Vector2( 0, -0.5 )
shape = SubResource( 47 )
[node name="Pivot" type="Position2D" parent="."]
position = Vector2( 0, -4.16248 )
rotation = 1.5708
__meta__ = {
"_gizmo_extents_": 20.0
}
[node name="SwordHitbox" parent="Pivot" instance=ExtResource( 4 )]
collision_layer = 0
collision_mask = 12
[node name="CollisionShape2D" parent="Pivot/SwordHitbox" index="0"]
position = Vector2( 8.43416, 0.0698299 )
shape = SubResource( 48 )
disabled = true
[node name="DebugLabel" type="Label" parent="."]
margin_left = -8.01196
margin_top = -21.2223
margin_right = 8.98804
margin_bottom = -9.22228
custom_fonts/font = SubResource( 49 )
text = "Held"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Stats" parent="." instance=ExtResource( 5 )]
max_health = 5
[node name="AnimationStates" type="Node" parent="."]
script = ExtResource( 15 )
START_STATE = NodePath("Idle")
[node name="Run" type="Node" parent="AnimationStates"]
script = ExtResource( 13 )
SoundLibary = PoolStringArray( "res://Player/Sounds/hero_walk_1.ogg", "res://Player/Sounds/hero_walk_2.ogg", "res://Player/Sounds/hero_walk_3.ogg", "res://Player/Sounds/hero_walk_4.ogg", "res://Player/Sounds/hero_walk_5.ogg" )
Delay = 0.25
[node name="Idle" type="Node" parent="AnimationStates"]
script = ExtResource( 12 )
[node name="Attack" type="Node" parent="AnimationStates"]
script = ExtResource( 14 )
[node name="Roll" type="Node" parent="AnimationStates"]
script = ExtResource( 16 )
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
[connection signal="area_exited" from="Hurtbox" to="." method="_on_Hurtbox_area_exited"]
[connection signal="no_health" from="Stats" to="." method="_on_Stats_no_health"]
[editable path="Hitbox"]
[editable path="Hurtbox"]
[editable path="Pivot/SwordHitbox"]