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Moved wear to itemtype
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@@ -5,7 +5,7 @@ from .models import ItemType, ItemInstance, Badge, Gamer
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# Register your models here.
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@admin.register(ItemType)
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class ItemTypeAdmin(admin.ModelAdmin):
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list_display = ('paint_index', 'name', 'type', 'rarity', 'min_float', 'max_float', 'tradable')
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list_display = ('paint_index', 'wear', 'name', 'type', 'rarity', 'min_float', 'max_float', 'tradable')
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list_editable = ()
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@@ -16,7 +16,7 @@ class GamerAdmin(admin.ModelAdmin):
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@admin.register(ItemInstance)
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class ItemInstanceAdmin(admin.ModelAdmin):
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list_display = ('item_class', 'instanceid', 'market_tradable_restriction', 'inspect_link', 'wear', 'float', 'paintseed', 'killeatervalue', 'customname')
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list_display = ('item_class', 'instanceid', 'market_tradable_restriction', 'inspect_link', 'float', 'paintseed', 'killeatervalue', 'customname')
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@admin.register(Badge)
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28
src/core/migrations/0008_auto_20200124_0556.py
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28
src/core/migrations/0008_auto_20200124_0556.py
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@@ -0,0 +1,28 @@
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# Generated by Django 3.0.2 on 2020-01-24 05:56
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from django.db import migrations, models
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class Migration(migrations.Migration):
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dependencies = [
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('core', '0007_remove_gamer_api_key'),
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]
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operations = [
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migrations.RemoveField(
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model_name='iteminstance',
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name='wear',
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),
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migrations.AddField(
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model_name='itemtype',
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name='wear',
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field=models.CharField(default='Factory-New', max_length=100),
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preserve_default=False,
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),
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migrations.AlterField(
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model_name='offer',
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name='items_want',
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field=models.ManyToManyField(related_name='WantedItems', to='core.ItemType'),
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),
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]
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@@ -19,6 +19,7 @@ BADGE_RARITIES = [
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# Storing the classes of items for quick selection in some menues
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class ItemType(models.Model):
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paint_index = models.IntegerField(primary_key=True, unique=True) # Skin
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wear = models.CharField(max_length=100) # tags > category = exterior > localized_tag_name
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classid = models.IntegerField() # Weapon Class
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appid = models.IntegerField() # The appid which items of this type belong to
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@@ -45,10 +46,10 @@ class ItemInstance(models.Model):
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instanceid = models.IntegerField(primary_key=True, unique=True) # 0 for something like cases, which will be excluded here
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market_tradable_restriction = models.CharField(max_length=1, null=True) # How long the item will be trade locked | null is not tradelocked
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inspect_link = models.URLField(max_length=512)
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wear = models.CharField(max_length=100) # tags > category = exterior > localized_tag_name
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float = models.FloatField() # Float of the object
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paintseed = models.IntegerField() # Pattern ID
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killeatervalue = models.IntegerField(null=True) # StatTrack | null is no StatTrack
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paintseed = models.IntegerField() # Pattern ID | Migrate to type?
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killeatervalue = models.IntegerField(null=True) # StatTrack | null is no StatTrack | Migrate to type?
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customname = models.CharField(max_length=128, null=True) # Nametag | null is no Nametag
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stickers = models.ManyToManyField(Stickers)
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@@ -103,7 +104,7 @@ class Gamer(models.Model):
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class Offer(models.Model):
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offeror = models.ForeignKey(Gamer, on_delete=models.CASCADE)
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items_give = models.ManyToManyField(ItemInstance, related_name='OfferedItems')
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items_want = models.ManyToManyField(ItemInstance, related_name='WantedItems')
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items_want = models.ManyToManyField(ItemType, related_name='WantedItems')
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created_at = models.DateTimeField(auto_now_add=True)
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@@ -61,6 +61,7 @@ def updateInventory(steamID, GAME_ID=730):
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break
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item_class = ItemType.objects.get_or_create(
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paint_index=item_infos['iteminfo']['paintindex'],
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wear=item_infos['iteminfo']['wear_name'],
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classid=item['classid'],
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appid=item['appid'],
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tradable=(True if item['marketable'] == 1 else False),
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@@ -78,7 +79,6 @@ def updateInventory(steamID, GAME_ID=730):
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market_tradable_restriction=(item['owner_descriptions'][1]['value']
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if 'owner_descriptions' in item else None),
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inspect_link=instance_data['actions'][0]['link'],
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wear=item_infos['iteminfo']['wear_name'],
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float=item_infos['iteminfo']['floatvalue'],
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paintseed=item_infos['iteminfo']['paintseed'],
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killeatervalue=(item_infos['iteminfo']['killeatervalue'] if 'killeatervalue' in item_infos['iteminfo'] else None),
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