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mirror of https://github.com/creyD/asiimov.git synced 2026-06-12 00:52:23 +02:00

Started fixing the inventory retrieval

- Merged steam_api methods to views
- Added inventory2 for items like cases
- Started fixing the inventory retrieval
This commit is contained in:
2020-01-25 00:11:40 +01:00
parent 0471e8031f
commit abb5635416
4 changed files with 116 additions and 96 deletions

View File

@@ -0,0 +1,18 @@
# Generated by Django 3.0.2 on 2020-01-24 22:59
from django.db import migrations, models
class Migration(migrations.Migration):
dependencies = [
('core', '0008_auto_20200124_0556'),
]
operations = [
migrations.AddField(
model_name='gamer',
name='inventory_2',
field=models.ManyToManyField(to='core.ItemType'),
),
]

View File

@@ -95,7 +95,8 @@ class Gamer(models.Model):
tradeurl = models.URLField(max_length=256, null=True)
# Asiimov specific information
inventory = models.ManyToManyField(ItemInstance) # Temporary storage of items for improving site performance
inventory = models.ManyToManyField(ItemInstance) # For skins
inventory_2 = models.ManyToManyField(ItemType) # For cases, badges usw
badges = models.ManyToManyField(Badge)
system_user = models.OneToOneField(User, on_delete=models.CASCADE)
offer_count = models.IntegerField(default=0)

View File

@@ -1,89 +0,0 @@
# For communication with the Steam API
import urllib.request
import json
# For getting the STEAM_API_KEY
from django.conf import settings
from .models import Gamer, ItemType, ItemInstance
from django.shortcuts import get_object_or_404
# Official Steam Servers
STEAM_SERVER = 'https://api.steampowered.com/'
USER_METHOD = 'ISteamUser/GetPlayerSummaries/v2'
INVENTORY_SERVER = 'https://steamcommunity.com/inventory/'
# CSGOFloats API Server (https://csgofloat.com)
FLOAT_SERVER = 'https://api.csgofloat.com/?url='
# Get the mandatory gamer info for a gamer
def getUserInfo(steamID, API_KEY=settings.STEAM_API_KEY):
QUERY = STEAM_SERVER + USER_METHOD + '/?key=' + str(API_KEY) + '&format=json&steamids=' + str(steamID)
player_object = json.load(urllib.request.urlopen(QUERY))
return player_object['response']['players'][0]
def getInstanceData(inventory_object, instance_id):
for key in inventory_object['descriptions']:
if key['instanceid'] == instance_id:
return key
def getFloat(inspect_link):
QUERY = FLOAT_SERVER + inspect_link
float_object = json.load(urllib.request.urlopen(QUERY))
if 'error' in float_object:
return False
return float_object
def getSubTag(scope, search_key, search_value):
for tag in scope:
if tag.search_key == search_value:
return tag
return False
# Get the CS:GO inventory of a gamer
def updateInventory(steamID, GAME_ID=730):
gamer = get_object_or_404(Gamer, steamid=steamID)
QUERY = INVENTORY_SERVER + str(steamID) + '/' + str(GAME_ID) + '/2?l=english&count=5000'
inventory_object = json.load(urllib.request.urlopen(QUERY))
if 'success' in inventory_object:
for item in inventory_object['assets']:
if item['instanceid'] == 0:
pass
else:
instance_data = getInstanceData(inventory_object, item['instanceid'])
link = instance_data['actions'][0]['link'].replace("%owner_steamid%", str(steamID)).replace("%assetid%", str(item['instanceid']))
while (True):
item_infos = getFloat(link)
if item_infos:
break
item_class = ItemType.objects.get_or_create(
paint_index=item_infos['iteminfo']['paintindex'],
wear=item_infos['iteminfo']['wear_name'],
classid=item['classid'],
appid=item['appid'],
tradable=(True if item['marketable'] == 1 else False),
icon_url=item_infos['iteminfo']['imageurl'],
name=item['name'],
name_color=item['name_color'],
type=item['type'],
rarity=getSubTag(item['tags'], 'category', 'Rarity').localized_tag_name,
min_float=item_infos['iteminfo']['min'],
max_float=item_infos['iteminfo']['max']
)
new_item = ItemInstance.objects.get_or_create(
item_class=item_class[0],
instanceid=item['instanceid'],
market_tradable_restriction=(item['owner_descriptions'][1]['value']
if 'owner_descriptions' in item else None),
inspect_link=instance_data['actions'][0]['link'],
float=item_infos['iteminfo']['floatvalue'],
paintseed=item_infos['iteminfo']['paintseed'],
killeatervalue=(item_infos['iteminfo']['killeatervalue'] if 'killeatervalue' in item_infos['iteminfo'] else None),
customname=(item_infos['iteminfo']['customname'] if 'customname' in item_infos['iteminfo'] else None)
)
gamer.inventory.add(new_item)
return inventory_object
return False

View File

@@ -1,5 +1,5 @@
# Import the local models
from .models import Offer, Gamer
from .models import Offer, Gamer, ItemType, ItemInstance
# Django shortcuts for certain things
from django.shortcuts import render, get_object_or_404, redirect
# For catching permission errors
@@ -12,12 +12,22 @@ from urllib import parse
import requests
# For manually creating system users
from django.contrib.auth.models import User
# For getting the API interaction methods
from .steam_api import getUserInfo, updateInventory
# Import for manually logging in user after creation
from django.contrib.auth import login
# For communication with the steam api
import json
import urllib.request
from .forms import ChangeTradeUrl, CreateOffer
from django.conf import settings
# STATIC VARIABLES
# Official Steam Servers
STEAM_SERVER = 'https://api.steampowered.com/'
USER_METHOD = 'ISteamUser/GetPlayerSummaries/v2'
INVENTORY_SERVER = 'https://steamcommunity.com/inventory/'
# CSGOFloats API Server (https://csgofloat.com)
FLOAT_SERVER = 'https://api.csgofloat.com/?url='
# HELPER
@@ -34,6 +44,34 @@ def validate_steam_login(params):
return False
def getInstanceData(inventory_object, instance_id):
for key in inventory_object['descriptions']:
if key['instanceid'] == instance_id:
return key
def getFloat(inspect_link):
QUERY = FLOAT_SERVER + inspect_link
print(QUERY)
float_object = json.load(urllib.request.urlopen(QUERY))
if 'error' in float_object:
return False
return float_object
def getSubTag(scope, search_key, search_value):
for tag in scope:
if tag.search_key == search_value:
return tag
return False
def getUserInfo(steamID, API_KEY=settings.STEAM_API_KEY):
QUERY = STEAM_SERVER + USER_METHOD + '/?key=' + str(API_KEY) + '&format=json&steamids=' + str(steamID)
player_object = json.load(urllib.request.urlopen(QUERY))
return player_object['response']['players'][0]
# STATIC PAGES
def help(request):
return render(request, 'static_pages/help.html')
@@ -73,7 +111,6 @@ def signup(request):
'openid.return_to': 'http://' + request.META['HTTP_HOST'] + '/signup_confirm',
'openid.realm': 'http://' + request.META['HTTP_HOST'] + ''
}
query_string = parse.urlencode(u)
auth_url = steam_openid_url + '?' + query_string
return redirect(auth_url)
@@ -180,7 +217,60 @@ def me_inventory(request):
@login_required
def profile_inventory_update(request, steamID):
updateInventory(steamID)
gamer = get_object_or_404(Gamer, steamid=steamID)
QUERY = INVENTORY_SERVER + str(steamID) + '/' + str(730) + '/2?l=english&count=5000'
try:
inventory_object = json.load(urllib.request.urlopen(QUERY))
except urllib.URLError:
print("Error accessing Steam")
if 'success' in inventory_object:
for item in inventory_object['assets']:
if item['instanceid'] == 0:
item_class = ItemType.objects.get_or_create(
classid=item['classid'],
appid=item['appid'],
tradable=(True if item['marketable'] == 1 else False),
rarity=getSubTag(item['tags'], 'category', 'Rarity').localized_tag_name
)
gamer.inventory_2.add(item_class[0])
else:
print("Getting item: " + str(item))
instance_data = getInstanceData(inventory_object, item['instanceid']) # TODO Fix Bug Here
link = FLOAT_SERVER + instance_data['actions'][0]['link'].replace("%owner_steamid%",
str(steamID)).replace("%assetid%", str(item['instanceid']))
try:
item_infos = json.load(urllib.request.urlopen(link))
item_class = ItemType.objects.get_or_create(
paint_index=item_infos['iteminfo']['paintindex'],
wear=item_infos['iteminfo']['wear_name'],
classid=item['classid'],
appid=item['appid'],
tradable=(True if item['marketable'] == 1 else False),
icon_url=item_infos['iteminfo']['imageurl'],
name=item_infos['name'],
name_color=item_infos['name_color'],
type=item_infos['type'],
rarity=getSubTag(item['tags'], 'category', 'Rarity').localized_tag_name,
min_float=item_infos['iteminfo']['min'],
max_float=item_infos['iteminfo']['max']
)
new_item, created = ItemInstance.objects.get_or_create(
item_class=item_class[0],
instanceid=item['instanceid'],
market_tradable_restriction=(item['owner_descriptions'][1]['value']
if 'owner_descriptions' in item else None),
inspect_link=instance_data['actions'][0]['link'],
float=item_infos['iteminfo']['floatvalue'],
paintseed=item_infos['iteminfo']['paintseed'],
killeatervalue=(item_infos['iteminfo']['killeatervalue'] if 'killeatervalue' in item_infos['iteminfo'] else None),
customname=(item_infos['iteminfo']['customname'] if 'customname' in item_infos['iteminfo'] else None)
)
gamer.inventory.add(new_item)
except:
print("Error Adding Item")
else:
print("STEAM API CALL NOT SUCCESSFULL!")
return redirect(profile_inventory, steamID=steamID)