mirror of
https://github.com/creyD/intelliphoto.git
synced 2026-04-12 19:40:28 +02:00
Integrated Polygon Test
Use calculate traingles and the isInPolygon with theese triangles, this is done because of performance reasons
This commit is contained in:
@@ -35,26 +35,18 @@ void IntelliShapedImage::calculateVisiblity(){
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}
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return;
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}
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QPoint A = polygonData[0];
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QColor clr;
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for(int y=0; y<imageData.height(); y++){
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for(int x=0; x<imageData.width(); x++){
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int cutNumeber=0;
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for(int i=1; i<static_cast<int>(polygonData.size()-1); i++){
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QPoint B = polygonData[static_cast<size_t>(i)];
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QPoint C = polygonData[static_cast<size_t>(i+1)];
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QPoint P(x,y);
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cutNumeber+=IntelliHelper::isInTriangle(A,B,C,P);
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}
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if(cutNumeber%2==0){
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clr = imageData.pixelColor(x,y);
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clr.setAlpha(0);
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imageData.setPixelColor(x,y,clr);
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}else{
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clr = imageData.pixelColor(x,y);
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QPoint ptr(x,y);
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clr = imageData.pixelColor(x,y);
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bool isInPolygon = IntelliHelper::isInPolygon(triangles, ptr);
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if(isInPolygon){
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clr.setAlpha(std::min(255, clr.alpha()));
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imageData.setPixelColor(x,y,clr);
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}else{
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clr.setAlpha(0);
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}
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imageData.setPixelColor(x,y,clr);
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}
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}
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}
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@@ -79,6 +71,7 @@ void IntelliShapedImage::setPolygon(const std::vector<QPoint>& polygonData){
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for(auto element:polygonData){
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this->polygonData.push_back(QPoint(element.x(), element.y()));
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}
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triangles = IntelliHelper::calculateTriangles(polygonData);
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}
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calculateVisiblity();
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return;
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@@ -2,9 +2,13 @@
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#define INTELLISHAPE_H
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#include"Image/IntelliRasterImage.h"
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#include<vector>
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#include"IntelliHelper/IntelliHelper.h"
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class IntelliShapedImage : public IntelliRasterImage{
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friend IntelliTool;
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private:
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std::vector<Triangle> triangles;
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protected:
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std::vector<QPoint> polygonData;
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@@ -1,2 +1,123 @@
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#include"IntelliHelper.h"
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#include<algorithm>
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#include<queue>
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#include<cmath>
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std::vector<Triangle> IntelliHelper::calculateTriangles(std::vector<QPoint> polyPoints){
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//helper for managing the triangle vertices and their state
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struct TriangleHelper{
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QPoint vertex;
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float interiorAngle;
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int index;
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bool isTip;
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};
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//calculates the inner angle of 'point'
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auto calculateInner = [](QPoint& point, QPoint& prev, QPoint& post){
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QPoint AP(point.x()-prev.x(), point.y()-prev.y());
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QPoint BP(point.x()-post.x(), point.y()-post.y());
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float topSclar = AP.x()*BP.x()+AP.y()*BP.y();
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float absolute = sqrt(pow(AP.x(),2.)+pow(AP.y(),2.))*sqrt(pow(BP.x(),2.)+pow(BP.y(),2.));
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return acos(topSclar/absolute);
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};
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//gets the first element of vec for which element.isTip == true holds
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auto getTip= [](const std::vector<TriangleHelper>& vec){
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for(auto element:vec){
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if(element.isTip){
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return element;
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}
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}
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return vec[0];
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};
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//get the vertex Index bevor index in relation to the container length
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auto getPrev = [](int index, int length){
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return (index-1)>0?(index-1):(length-1);
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};
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//get the vertex Index after index in relation to the container lenght
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auto getPost = [](int index, int length){
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return (index+1)%length;
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};
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//return if the vertex is a tip
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auto isTip = [](float angle){
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return angle<180.f;
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};
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std::vector<TriangleHelper> Vertices;
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std::vector<Triangle> Triangles;
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//set up all vertices and calculate intirior angle
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for(int i=0; i<static_cast<int>(polyPoints.size()); i++){
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TriangleHelper helper;
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int prev = getPrev(i, static_cast<int>(polyPoints.size()));
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int post = getPost(i, static_cast<int>(polyPoints.size()));
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helper.vertex = polyPoints[static_cast<size_t>(i)];
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helper.index = i;
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helper.interiorAngle = calculateInner(polyPoints[static_cast<size_t>(i)],
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polyPoints[static_cast<size_t>(prev)],
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polyPoints[static_cast<size_t>(post)]);
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helper.isTip = isTip(helper.interiorAngle);
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Vertices.push_back(helper);
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}
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//search triangles based on the intirior angles of each vertey
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while(Triangles.size() != polyPoints.size()-2){
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Triangle tri;
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TriangleHelper smallest = getTip(Vertices);
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int prev = getPrev(smallest.index, static_cast<int>(Vertices.size()));
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int post = getPost(smallest.index, static_cast<int>(Vertices.size()));
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//set triangle and push it
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tri.A = Vertices[static_cast<size_t>(prev)].vertex;
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tri.B = Vertices[static_cast<size_t>(smallest.index)].vertex;
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tri.C = Vertices[static_cast<size_t>(post)].vertex;
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Triangles.push_back(tri);
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//update Vertice array
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Vertices.erase(Vertices.begin()+smallest.index);
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for(size_t i=static_cast<size_t>(smallest.index); i<Vertices.size(); i++){
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Vertices[i].index-=1;
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}
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//update post und prev index
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post = post-1;
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prev = prev<smallest.index?prev:(prev-1);
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//calcultae neighboors of prev and post to calculate new interior angles
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int prevOfPrev = getPrev(prev, static_cast<int>(Vertices.size()));
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int postOfPrev = getPost(prev, static_cast<int>(Vertices.size()));
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int prevOfPost = getPrev(post, static_cast<int>(Vertices.size()));
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int postOfPost = getPost(post, static_cast<int>(Vertices.size()));
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//update vertices with interior angles
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//updtae prev
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Vertices[static_cast<size_t>(prev)].interiorAngle = calculateInner(Vertices[static_cast<size_t>(prev)].vertex,
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Vertices[static_cast<size_t>(prevOfPrev)].vertex,
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Vertices[static_cast<size_t>(postOfPrev)].vertex);
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Vertices[static_cast<size_t>(prev)].isTip = isTip(Vertices[static_cast<size_t>(prev)].interiorAngle);
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//update post
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Vertices[static_cast<size_t>(post)].interiorAngle = calculateInner(Vertices[static_cast<size_t>(post)].vertex,
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Vertices[static_cast<size_t>(prevOfPost)].vertex,
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Vertices[static_cast<size_t>(postOfPost)].vertex);
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Vertices[static_cast<size_t>(post)].isTip = isTip(Vertices[static_cast<size_t>(post)].interiorAngle);
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}
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return Triangles;
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}
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bool IntelliHelper::isInPolygon(std::vector<Triangle> &triangles, QPoint &point){
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for(auto triangle : triangles){
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if(IntelliHelper::isInTriangle(triangle.A ,triangle.B, triangle.C, point)){
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return true;
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}
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}
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return false;
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}
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@@ -2,17 +2,20 @@
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#define INTELLIHELPER_H
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#include<QPoint>
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#include<vector>
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struct Triangle{
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QPoint A,B,C;
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};
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namespace IntelliHelper {
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class IntelliHelper{
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public:
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static inline float sign(QPoint& p1, QPoint& p2, QPoint& p3){
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inline float sign(QPoint& p1, QPoint& p2, QPoint& p3){
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return (p1.x()-p3.x())*(p2.y()-p3.y())-(p2.x()-p3.x())*(p1.y()-p3.y());
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}
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static inline bool isInTriangle(QPoint& A, QPoint& B, QPoint& C, QPoint& P){
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inline bool isInTriangle(QPoint& A, QPoint& B, QPoint& C, QPoint& P){
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float val1, val2, val3;
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bool neg, pos;
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@@ -25,6 +28,11 @@ public:
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return !(neg && pos);
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}
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};
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std::vector<Triangle> calculateTriangles(std::vector<QPoint> polyPoints);
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bool isInPolygon(std::vector<Triangle> &triangles, QPoint &point);
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}
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#endif
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@@ -1,6 +1,8 @@
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#include "GUI/IntelliPhotoGui.h"
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#include <QApplication>
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#include <QDebug>
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#include "IntelliHelper/IntelliHelper.h"
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#include<vector>
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int main(int argc, char *argv[]){
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// The main application
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