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https://github.com/creyD/intelliphoto.git
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Unified Menu Bar Text
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@@ -430,39 +430,39 @@ void IntelliPhotoGui::createActions(){
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connect(actionChangeDim, SIGNAL(triggered()), this, SLOT(slotChangeDim()));
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connect(actionChangeDim, SIGNAL(triggered()), this, SLOT(slotChangeDim()));
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connect(dimCanvas, SIGNAL(clicked()), this, SLOT(slotChangeDim()));
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connect(dimCanvas, SIGNAL(clicked()), this, SLOT(slotChangeDim()));
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actionSetActiveLayer = new QAction(tr("&set Active"), this);
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actionSetActiveLayer = new QAction(tr("&Set Active"), this);
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actionSetActiveLayer->setShortcut(QKeySequence(Qt::CTRL + Qt::Key_A));
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actionSetActiveLayer->setShortcut(QKeySequence(Qt::CTRL + Qt::Key_A));
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connect(actionSetActiveLayer, SIGNAL(triggered()), this, SLOT(slotSetActiveLayer()));
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connect(actionSetActiveLayer, SIGNAL(triggered()), this, SLOT(slotSetActiveLayer()));
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actionSetActiveAlpha = new QAction(tr("&set Alpha"), this);
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actionSetActiveAlpha = new QAction(tr("&Set Alpha"), this);
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actionSetActiveAlpha->setShortcut(QKeySequence(Qt::CTRL + Qt::ALT + Qt::Key_A));
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actionSetActiveAlpha->setShortcut(QKeySequence(Qt::CTRL + Qt::ALT + Qt::Key_A));
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connect(actionSetActiveAlpha, SIGNAL(triggered()), this, SLOT(slotSetActiveAlpha()));
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connect(actionSetActiveAlpha, SIGNAL(triggered()), this, SLOT(slotSetActiveAlpha()));
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actionSetPolygon = new QAction(tr("&set new Polygondata"), this);
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actionSetPolygon = new QAction(tr("&Set new Polygondata"), this);
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actionSetPolygon->setShortcut(QKeySequence(Qt::CTRL + Qt::ALT + Qt::Key_P));
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actionSetPolygon->setShortcut(QKeySequence(Qt::CTRL + Qt::ALT + Qt::Key_P));
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connect(actionSetPolygon, SIGNAL(triggered()), this, SLOT(slotSetPolygon()));
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connect(actionSetPolygon, SIGNAL(triggered()), this, SLOT(slotSetPolygon()));
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actionMovePositionUp = new QAction(tr("&move Up"), this);
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actionMovePositionUp = new QAction(tr("&Move Up"), this);
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actionMovePositionUp->setShortcut(QKeySequence(Qt::CTRL + Qt::Key_Up));
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actionMovePositionUp->setShortcut(QKeySequence(Qt::CTRL + Qt::Key_Up));
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connect(actionMovePositionUp, SIGNAL(triggered()), this, SLOT(slotPositionMoveUp()));
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connect(actionMovePositionUp, SIGNAL(triggered()), this, SLOT(slotPositionMoveUp()));
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actionMovePositionDown = new QAction(tr("&move Down"), this);
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actionMovePositionDown = new QAction(tr("&Move Down"), this);
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actionMovePositionDown->setShortcut(QKeySequence(Qt::CTRL + Qt::Key_Down));
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actionMovePositionDown->setShortcut(QKeySequence(Qt::CTRL + Qt::Key_Down));
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connect(actionMovePositionDown, SIGNAL(triggered()), this, SLOT(slotPositionMoveDown()));
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connect(actionMovePositionDown, SIGNAL(triggered()), this, SLOT(slotPositionMoveDown()));
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actionMovePositionLeft = new QAction(tr("&move Left"), this);
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actionMovePositionLeft = new QAction(tr("&Move Left"), this);
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actionMovePositionLeft->setShortcut(QKeySequence(Qt::CTRL + Qt::Key_Left));
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actionMovePositionLeft->setShortcut(QKeySequence(Qt::CTRL + Qt::Key_Left));
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connect(actionMovePositionLeft, SIGNAL(triggered()), this, SLOT(slotPositionMoveLeft()));
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connect(actionMovePositionLeft, SIGNAL(triggered()), this, SLOT(slotPositionMoveLeft()));
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actionMovePositionRight = new QAction(tr("&move Right"), this);
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actionMovePositionRight = new QAction(tr("&Move Right"), this);
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actionMovePositionRight->setShortcut(QKeySequence(Qt::CTRL + Qt::Key_Right));
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actionMovePositionRight->setShortcut(QKeySequence(Qt::CTRL + Qt::Key_Right));
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connect(actionMovePositionRight, SIGNAL(triggered()), this, SLOT(slotPositionMoveRight()));
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connect(actionMovePositionRight, SIGNAL(triggered()), this, SLOT(slotPositionMoveRight()));
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actionMoveLayerUp = new QAction(tr("&move Layer Up"), this);
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actionMoveLayerUp = new QAction(tr("&Move Layer Up"), this);
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actionMoveLayerUp->setShortcut(QKeySequence(Qt::CTRL + Qt::ALT + Qt::Key_Up));
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actionMoveLayerUp->setShortcut(QKeySequence(Qt::CTRL + Qt::ALT + Qt::Key_Up));
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connect(actionMoveLayerUp, SIGNAL(triggered()), this, SLOT(slotMoveLayerUp()));
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connect(actionMoveLayerUp, SIGNAL(triggered()), this, SLOT(slotMoveLayerUp()));
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actionMoveLayerDown = new QAction(tr("&move Layer Down"), this);
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actionMoveLayerDown = new QAction(tr("&Move Layer Down"), this);
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actionMoveLayerDown->setShortcut(QKeySequence(Qt::CTRL + Qt::ALT + Qt::Key_Down));
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actionMoveLayerDown->setShortcut(QKeySequence(Qt::CTRL + Qt::ALT + Qt::Key_Down));
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connect(actionMoveLayerDown, SIGNAL(triggered()), this, SLOT(slotMoveLayerDown()));
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connect(actionMoveLayerDown, SIGNAL(triggered()), this, SLOT(slotMoveLayerDown()));
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