Files
intelliphoto/src/Tool/IntelliToolPolygon.cpp
2020-01-09 10:18:28 +01:00

127 lines
4.3 KiB
C++

#include "IntelliToolPolygon.h"
#include "Layer/PaintingArea.h"
#include <QCursor>
#include <QInputDialog>
#include <QDebug>
IntelliToolPolygon::IntelliToolPolygon(PaintingArea* Area, IntelliColorPicker* colorPicker, IntelliToolsettings* Toolsettings)
: IntelliTool(Area, colorPicker, Toolsettings){
isPointNearStart = false;
isDrawing = false;
isInside = false;
this->ActiveType = Tooltype::POLYGON;
}
IntelliToolPolygon::~IntelliToolPolygon(){
if(isDrawing) {
IntelliTool::onMouseRightPressed(0,0);
}
}
void IntelliToolPolygon::onMouseLeftPressed(int x, int y){
if(!isDrawing && Area->getTypeOfImageRealLayer() == IntelliImage::ImageType::SHAPEDIMAGE && x > 0 && y > 0 && x<Area->getWidthOfActive() && y<Area->getHeightOfActive()) {
std::vector<Triangle> Triangles = IntelliTriangulation::calculateTriangles(Area->getPolygonDataOfRealLayer());
QPoint Point(x,y);
isInside = IntelliTriangulation::isInPolygon(Triangles,Point);
}
else if(!isDrawing && Area->getTypeOfImageRealLayer() == IntelliImage::ImageType::RASTERIMAGE && x > 0 && y > 0 && x<Area->getWidthOfActive() && y<Area->getHeightOfActive()) {
isInside = true;
}
if(isInside && !isDrawing) {
IntelliTool::onMouseLeftPressed(x,y);
QPoint drawingPoint = QPoint(x,y);
isDrawing = true;
QPointList.push_back(drawingPoint);
this->Canvas->image->drawPoint(QPointList.back(), colorPicker->getFirstColor(), Toolsettings->getLineWidth());
this->Canvas->image->calculateVisiblity();
}
else if(isDrawing && isNearStart(x,y,QPointList.front())) {
if(QPointList.size() > 2) {
isPointNearStart = true;
this->Canvas->image->drawLine(QPointList.back(), QPointList.front(), colorPicker->getFirstColor(), Toolsettings->getLineWidth());
this->Canvas->image->calculateVisiblity();
}
else{
isInside = false;
isDrawing = false;
QPointList.clear();
IntelliTool::onMouseRightPressed(x,y);
}
}
else if(isDrawing) {
QPoint drawingPoint(x,y);
QPointList.push_back(drawingPoint);
this->Canvas->image->drawLine(QPointList[QPointList.size() - 2], QPointList[QPointList.size() - 1], colorPicker->getFirstColor(), Toolsettings->getLineWidth());
this->Canvas->image->calculateVisiblity();
}
}
void IntelliToolPolygon::onMouseRightPressed(int x, int y){
isInside = false;
isDrawing = false;
isPointNearStart = false;
QPointList.clear();
IntelliTool::onMouseRightPressed(x,y);
}
void IntelliToolPolygon::onMouseLeftReleased(int x, int y){
if(isPointNearStart) {
isInside = false;
isPointNearStart = false;
isDrawing = false;
std::vector<Triangle> Triangles = IntelliTriangulation::calculateTriangles(QPointList);
QPoint Point;
QColor colorTwo(colorPicker->getSecondColor());
colorTwo.setAlpha(Toolsettings->getInnerAlpha());
for(int i = 0; i < activeLayer->width; i++) {
for(int j = 0; j < activeLayer->height; j++) {
Point = QPoint(i,j);
if(IntelliTriangulation::isInPolygon(Triangles,Point)) {
this->Canvas->image->drawPixel(Point, colorTwo);
}
}
}
for(int i=0; i<static_cast<int>(QPointList.size()); i++) {
int next = static_cast<int>((i+static_cast<int>(1))%static_cast<int>(QPointList.size()));
this->Canvas->image->drawLine(QPointList[static_cast<unsigned long long>(i)], QPointList[static_cast<unsigned long long>(next)], colorPicker->getFirstColor(), Toolsettings->getLineWidth());
}
QPointList.clear();
IntelliTool::onMouseLeftReleased(x,y);
}
}
void IntelliToolPolygon::onMouseRightReleased(int x, int y){
IntelliTool::onMouseRightReleased(x,y);
}
void IntelliToolPolygon::onWheelScrolled(int value){
IntelliTool::onWheelScrolled(value);
if(!isDrawing) {
Toolsettings->setLineWidth(Toolsettings->getLineWidth() + value);
}
}
void IntelliToolPolygon::onMouseMoved(int x, int y){
IntelliTool::onMouseMoved(x,y);
}
bool IntelliToolPolygon::isNearStart(int x, int y, QPoint Startpoint){
bool isNear = false;
int StartX = Startpoint.x();
int StartY = Startpoint.y();
int valueToNear = 5;
for(int i = StartX - valueToNear; i < StartX + valueToNear; i++) {
for(int j = StartY - valueToNear; j < StartY + valueToNear; j++) {
if((i == x) && (j == y)) {
isNear = true;
}
}
}
return isNear;
}