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https://github.com/creyD/ludum_dare_46.git
synced 2026-06-12 21:42:23 +02:00
Mostly fixed
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@@ -46,6 +46,7 @@ func _debug_update():
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func _ready():
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grid = get_tree().current_scene.get_node("Grid")
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Globals.player_node = self
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func _physics_process(delta):
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@@ -632,11 +632,8 @@ font_data = ExtResource( 6 )
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scale = Vector2( 2, 2 )
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collision_mask = 14
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script = ExtResource( 1 )
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debug = null
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ROLL_SPEED = 120
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FRICTION = 270
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ACCELERATION = null
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title_scene = null
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[node name="Kind" parent="." instance=ExtResource( 7 )]
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general = 4
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