You can now play cards!

- Fixed invalid scripts
- Added card placement validation

Co-Authored-By: deranonymos <deranonymos@users.noreply.github.com>
This commit is contained in:
2020-04-20 01:06:26 +02:00
parent 32ccb24012
commit 1544bf6feb
8 changed files with 83 additions and 79 deletions

View File

@@ -1,31 +1,12 @@
[gd_scene load_steps=2 format=2]
[sub_resource type="GDScript" id=1]
script/source = "extends Container
#DropZone
#stuff can be dropped here
func can_drop_data(_pos, data):
return typeof(data) == typeof(PackedScene)
func get_nearest_grid_pos(position):
return Vector2(floor(position.x / 32.0) * 32, floor(position.y / 32.0) * 32)
#what is to be done when data is dropped
func drop_data(_pos, data:PackedScene):
var child = data.instance()
child.position = get_nearest_grid_pos(_pos)
get_node(get_parent().ObjectParent).add_child(child)
"
[ext_resource path="res://Menus/DragNDrop/DragSink.gd" type="Script" id=1]
[node name="DragSink" type="Container"]
anchor_right = 1.0
anchor_bottom = 0.789
margin_bottom = -0.0200043
script = SubResource( 1 )
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}