You can now play cards!

- Fixed invalid scripts
- Added card placement validation

Co-Authored-By: deranonymos <deranonymos@users.noreply.github.com>
This commit is contained in:
2020-04-20 01:06:26 +02:00
parent 32ccb24012
commit 1544bf6feb
8 changed files with 83 additions and 79 deletions

View File

@@ -0,0 +1,36 @@
extends TextureRect
#CardDeck
export var Item:PackedScene
export var PreviewIcon:Texture
export var DeleteOnGrab:bool = false
#if a drag is initiated here
func get_drag_data(_pos):
var ctrl = Control.new()
var TR = TextureRect.new()
TR.texture = get_resized_texture(PreviewIcon,self.rect_size[0],self.rect_size[1])
TR.rect_size= self.rect_size
TR.set_position(_pos*-1,false)
ctrl.add_child(TR)
set_drag_preview(ctrl)
if DeleteOnGrab :
self.queue_free()
return Item
#stuff can be dropped here
#eg you picked the wrong thing up, let go and it returns to nothingness
func can_drop_data(_pos, data):
return typeof(data) == typeof(PackedScene)
#do nothing if stuff is dropped here
func drop_data(_pos, _data):
pass
func get_resized_texture(t: Texture, width: int = 0, height: int = 0):
var image = t.get_data()
if width > 0 && height > 0:
image.resize(width, height)
var itex = ImageTexture.new()
itex.create_from_image(image,0)
return itex