Added more boss state machine

This commit is contained in:
Paul Norberger
2020-04-20 18:17:54 +02:00
parent 75a5130121
commit 400f18c37b
3 changed files with 62 additions and 43 deletions

View File

@@ -21,26 +21,23 @@
[ext_resource path="res://Boss/SlimeBoss/States/ReturnToCenter.gd" type="Script" id=19]
[ext_resource path="res://Boss/SlimeBoss/States/Stomp.gd" type="Script" id=20]
[sub_resource type="CircleShape2D" id=15]
[sub_resource type="CircleShape2D" id=1]
radius = 60.0
[sub_resource type="CapsuleShape2D" id=1]
radius = 18.0
height = 18.0
[sub_resource type="CircleShape2D" id=17]
radius = 16.0312
[sub_resource type="CapsuleShape2D" id=2]
radius = 18.0
height = 18.0
[sub_resource type="CircleShape2D" id=16]
radius = 24.0208
[sub_resource type="CircleShape2D" id=3]
[sub_resource type="CircleShape2D" id=4]
radius = 150.0
[sub_resource type="CapsuleShape2D" id=4]
[sub_resource type="CapsuleShape2D" id=5]
radius = 8.0
height = 32.0
[sub_resource type="Animation" id=5]
resource_name = "ChargeDown"
[sub_resource type="Animation" id=6]
length = 0.45
step = 0.025
tracks/0/type = "value"
@@ -116,8 +113,7 @@ tracks/5/keys = {
"values": [ 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1 ]
}
[sub_resource type="Animation" id=6]
resource_name = "ChargeLeft"
[sub_resource type="Animation" id=7]
length = 0.45
step = 0.025
tracks/0/type = "value"
@@ -193,8 +189,7 @@ tracks/5/keys = {
"values": [ 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1 ]
}
[sub_resource type="Animation" id=7]
resource_name = "ChargeRight"
[sub_resource type="Animation" id=8]
length = 0.45
step = 0.025
tracks/0/type = "value"
@@ -270,8 +265,7 @@ tracks/5/keys = {
"values": [ 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1 ]
}
[sub_resource type="Animation" id=8]
resource_name = "ChargeUp"
[sub_resource type="Animation" id=9]
length = 0.45
step = 0.025
tracks/0/type = "value"
@@ -347,8 +341,7 @@ tracks/5/keys = {
"values": [ 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1 ]
}
[sub_resource type="Animation" id=9]
resource_name = "Charging"
[sub_resource type="Animation" id=10]
length = 1.9
step = 0.025
tracks/0/type = "value"
@@ -424,7 +417,7 @@ tracks/5/keys = {
"values": [ 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 ]
}
[sub_resource type="Animation" id=10]
[sub_resource type="Animation" id=11]
length = 1.9
step = 0.025
tracks/0/type = "value"
@@ -500,7 +493,7 @@ tracks/5/keys = {
"values": [ 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 ]
}
[sub_resource type="Animation" id=11]
[sub_resource type="Animation" id=12]
length = 2.66666
step = 0.0111111
tracks/0/type = "value"
@@ -576,7 +569,7 @@ tracks/5/keys = {
"values": [ false ]
}
[sub_resource type="Animation" id=12]
[sub_resource type="Animation" id=13]
length = 1.28333
step = 0.0166667
tracks/0/type = "value"
@@ -652,7 +645,7 @@ tracks/5/keys = {
"values": [ true ]
}
[sub_resource type="Animation" id=13]
[sub_resource type="Animation" id=14]
length = 1.28333
step = 0.0166667
tracks/0/type = "value"
@@ -728,7 +721,7 @@ tracks/5/keys = {
"values": [ false ]
}
[sub_resource type="Animation" id=14]
[sub_resource type="Animation" id=15]
length = 1.28333
step = 0.0166667
tracks/0/type = "value"
@@ -806,7 +799,7 @@ tracks/5/keys = {
[node name="SlimeBoss" type="KinematicBody2D"]
collision_layer = 4
collision_mask = 3
collision_mask = 2
script = ExtResource( 4 )
__meta__ = {
"_edit_group_": true
@@ -879,7 +872,7 @@ hframes = 11
[node name="StompHitbox" parent="." instance=ExtResource( 2 )]
[node name="CollisionShape2D" parent="StompHitbox" index="0"]
shape = SubResource( 15 )
shape = SubResource( 1 )
disabled = true
[node name="Hitbox" parent="." instance=ExtResource( 2 )]
@@ -887,7 +880,7 @@ collision_layer = 4
[node name="CollisionShape2D" parent="Hitbox" index="0"]
position = Vector2( 0, -15 )
shape = SubResource( 1 )
shape = SubResource( 17 )
[node name="Hurtbox" parent="." instance=ExtResource( 1 )]
collision_layer = 4
@@ -895,19 +888,19 @@ collision_mask = 0
[node name="CollisionShape2D" parent="Hurtbox" index="0"]
position = Vector2( 0, -15 )
shape = SubResource( 2 )
shape = SubResource( 16 )
[node name="HeroCloseZone" type="Area2D" parent="."]
collision_layer = 0
script = ExtResource( 14 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="HeroCloseZone"]
shape = SubResource( 3 )
shape = SubResource( 4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -1.52588e-05, 0 )
rotation = 1.5708
shape = SubResource( 4 )
shape = SubResource( 5 )
[node name="DebugLabel" type="Label" parent="."]
visible = false
@@ -922,16 +915,16 @@ __meta__ = {
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "MoveRight"
anims/ChargeDown = SubResource( 5 )
anims/ChargeLeft = SubResource( 6 )
anims/ChargeRight = SubResource( 7 )
anims/ChargeUp = SubResource( 8 )
anims/Charging = SubResource( 9 )
anims/FightStart = SubResource( 10 )
anims/MoveDown = SubResource( 11 )
anims/MoveLeft = SubResource( 12 )
anims/MoveRight = SubResource( 13 )
anims/MoveUp = SubResource( 14 )
anims/ChargeDown = SubResource( 6 )
anims/ChargeLeft = SubResource( 7 )
anims/ChargeRight = SubResource( 8 )
anims/ChargeUp = SubResource( 9 )
anims/Charging = SubResource( 10 )
anims/FightStart = SubResource( 11 )
anims/MoveDown = SubResource( 12 )
anims/MoveLeft = SubResource( 13 )
anims/MoveRight = SubResource( 14 )
anims/MoveUp = SubResource( 15 )
[connection signal="health_changed" from="Stats" to="." method="_on_Stats_health_changed"]
[connection signal="no_health" from="Stats" to="." method="_on_Stats_no_health"]
[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]

View File

@@ -96,14 +96,14 @@ func _decide_on_next_state():
set_invincible(true)
return $States/FightStart
if state_active == $States/FightStart:
# set_invincible(false)
set_invincible(false)
return $States/ChargeSequence
if _phase == PHASES.PHASE_ONE:
if angry_phases_done < 1:
set_invincible(true)
sequence_cycles += 1
if sequence_cycles < 4:
if sequence_cycles < 2:
return $States/ChargeSequence
else:
angry_phases_done = 1
@@ -116,7 +116,33 @@ func _decide_on_next_state():
set_invincible(false)
return $States/RoamSequence
if state_active == $States/RoamSequence:
return $States/ChargeSequence
if state_active == $States/ChargeSequence:
return $States/Stomp
if _phase == PHASES.PHASE_TWO:
if angry_phases_done < 2:
set_invincible(true)
if sequence_cycles < 4:
if state_active == $States/ChargeSequence:
return $States/Stomp
if state_active == $States/Stomp:
sequence_cycles += 1
return $States/ChargeSequence
else:
angry_phases_done = 2
sequence_cycles = 0
return $States/ReturnToCenter
else:
if state_active == $States/ReturnToCenter:
return $States/Stomp # TODO: Maybe Stomp.
if state_active == $States/Stomp:
set_invincible(false)
return $States/RoamSequence
if state_active == $States/RoamSequence:
return $States/ChargeSequence
if state_active == $States/ChargeSequence:
return $States/Stomp
# # Death
# if state_active == $States/Die:

View File

@@ -23,7 +23,7 @@ region_enabled = true
region_rect = Rect2( 0, 0, 1280, 720 )
[node name="Background" parent="." instance=ExtResource( 7 )]
frame = 5
frame = 40
[node name="FloorTileMap" type="TileMap" parent="."]
visible = false