mirror of
https://github.com/creyD/ludum_dare_46.git
synced 2026-06-11 21:22:22 +02:00
Added more boss state machine
This commit is contained in:
@@ -21,26 +21,23 @@
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[ext_resource path="res://Boss/SlimeBoss/States/ReturnToCenter.gd" type="Script" id=19]
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[ext_resource path="res://Boss/SlimeBoss/States/Stomp.gd" type="Script" id=20]
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[sub_resource type="CircleShape2D" id=15]
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[sub_resource type="CircleShape2D" id=1]
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radius = 60.0
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 18.0
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height = 18.0
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[sub_resource type="CircleShape2D" id=17]
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radius = 16.0312
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[sub_resource type="CapsuleShape2D" id=2]
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radius = 18.0
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height = 18.0
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[sub_resource type="CircleShape2D" id=16]
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radius = 24.0208
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[sub_resource type="CircleShape2D" id=3]
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[sub_resource type="CircleShape2D" id=4]
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radius = 150.0
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[sub_resource type="CapsuleShape2D" id=4]
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[sub_resource type="CapsuleShape2D" id=5]
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radius = 8.0
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height = 32.0
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[sub_resource type="Animation" id=5]
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resource_name = "ChargeDown"
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[sub_resource type="Animation" id=6]
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length = 0.45
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step = 0.025
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tracks/0/type = "value"
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@@ -116,8 +113,7 @@ tracks/5/keys = {
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"values": [ 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1 ]
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}
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[sub_resource type="Animation" id=6]
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resource_name = "ChargeLeft"
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[sub_resource type="Animation" id=7]
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length = 0.45
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step = 0.025
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tracks/0/type = "value"
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@@ -193,8 +189,7 @@ tracks/5/keys = {
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"values": [ 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1 ]
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}
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[sub_resource type="Animation" id=7]
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resource_name = "ChargeRight"
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[sub_resource type="Animation" id=8]
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length = 0.45
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step = 0.025
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tracks/0/type = "value"
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@@ -270,8 +265,7 @@ tracks/5/keys = {
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"values": [ 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1 ]
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}
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[sub_resource type="Animation" id=8]
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resource_name = "ChargeUp"
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[sub_resource type="Animation" id=9]
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length = 0.45
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step = 0.025
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tracks/0/type = "value"
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@@ -347,8 +341,7 @@ tracks/5/keys = {
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"values": [ 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1 ]
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}
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[sub_resource type="Animation" id=9]
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resource_name = "Charging"
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[sub_resource type="Animation" id=10]
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length = 1.9
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step = 0.025
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tracks/0/type = "value"
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@@ -424,7 +417,7 @@ tracks/5/keys = {
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"values": [ 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 ]
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}
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[sub_resource type="Animation" id=10]
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[sub_resource type="Animation" id=11]
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length = 1.9
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step = 0.025
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tracks/0/type = "value"
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@@ -500,7 +493,7 @@ tracks/5/keys = {
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"values": [ 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 ]
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}
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[sub_resource type="Animation" id=11]
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[sub_resource type="Animation" id=12]
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length = 2.66666
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step = 0.0111111
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tracks/0/type = "value"
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@@ -576,7 +569,7 @@ tracks/5/keys = {
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"values": [ false ]
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}
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[sub_resource type="Animation" id=12]
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[sub_resource type="Animation" id=13]
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length = 1.28333
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step = 0.0166667
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tracks/0/type = "value"
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@@ -652,7 +645,7 @@ tracks/5/keys = {
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"values": [ true ]
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}
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[sub_resource type="Animation" id=13]
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[sub_resource type="Animation" id=14]
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length = 1.28333
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step = 0.0166667
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tracks/0/type = "value"
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@@ -728,7 +721,7 @@ tracks/5/keys = {
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"values": [ false ]
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}
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[sub_resource type="Animation" id=14]
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[sub_resource type="Animation" id=15]
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length = 1.28333
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step = 0.0166667
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tracks/0/type = "value"
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@@ -806,7 +799,7 @@ tracks/5/keys = {
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[node name="SlimeBoss" type="KinematicBody2D"]
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collision_layer = 4
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collision_mask = 3
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collision_mask = 2
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script = ExtResource( 4 )
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__meta__ = {
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"_edit_group_": true
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@@ -879,7 +872,7 @@ hframes = 11
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[node name="StompHitbox" parent="." instance=ExtResource( 2 )]
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[node name="CollisionShape2D" parent="StompHitbox" index="0"]
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shape = SubResource( 15 )
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shape = SubResource( 1 )
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disabled = true
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[node name="Hitbox" parent="." instance=ExtResource( 2 )]
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@@ -887,7 +880,7 @@ collision_layer = 4
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[node name="CollisionShape2D" parent="Hitbox" index="0"]
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position = Vector2( 0, -15 )
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shape = SubResource( 1 )
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shape = SubResource( 17 )
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[node name="Hurtbox" parent="." instance=ExtResource( 1 )]
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collision_layer = 4
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@@ -895,19 +888,19 @@ collision_mask = 0
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[node name="CollisionShape2D" parent="Hurtbox" index="0"]
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position = Vector2( 0, -15 )
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shape = SubResource( 2 )
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shape = SubResource( 16 )
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[node name="HeroCloseZone" type="Area2D" parent="."]
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collision_layer = 0
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script = ExtResource( 14 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="HeroCloseZone"]
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shape = SubResource( 3 )
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shape = SubResource( 4 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( -1.52588e-05, 0 )
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rotation = 1.5708
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shape = SubResource( 4 )
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shape = SubResource( 5 )
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[node name="DebugLabel" type="Label" parent="."]
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visible = false
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@@ -922,16 +915,16 @@ __meta__ = {
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "MoveRight"
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anims/ChargeDown = SubResource( 5 )
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anims/ChargeLeft = SubResource( 6 )
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anims/ChargeRight = SubResource( 7 )
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anims/ChargeUp = SubResource( 8 )
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anims/Charging = SubResource( 9 )
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anims/FightStart = SubResource( 10 )
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anims/MoveDown = SubResource( 11 )
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anims/MoveLeft = SubResource( 12 )
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anims/MoveRight = SubResource( 13 )
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anims/MoveUp = SubResource( 14 )
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anims/ChargeDown = SubResource( 6 )
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anims/ChargeLeft = SubResource( 7 )
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anims/ChargeRight = SubResource( 8 )
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anims/ChargeUp = SubResource( 9 )
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anims/Charging = SubResource( 10 )
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anims/FightStart = SubResource( 11 )
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anims/MoveDown = SubResource( 12 )
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anims/MoveLeft = SubResource( 13 )
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anims/MoveRight = SubResource( 14 )
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anims/MoveUp = SubResource( 15 )
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[connection signal="health_changed" from="Stats" to="." method="_on_Stats_health_changed"]
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[connection signal="no_health" from="Stats" to="." method="_on_Stats_no_health"]
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[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
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@@ -96,14 +96,14 @@ func _decide_on_next_state():
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set_invincible(true)
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return $States/FightStart
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if state_active == $States/FightStart:
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# set_invincible(false)
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set_invincible(false)
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return $States/ChargeSequence
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if _phase == PHASES.PHASE_ONE:
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if angry_phases_done < 1:
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set_invincible(true)
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sequence_cycles += 1
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if sequence_cycles < 4:
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if sequence_cycles < 2:
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return $States/ChargeSequence
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else:
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angry_phases_done = 1
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@@ -116,7 +116,33 @@ func _decide_on_next_state():
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set_invincible(false)
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return $States/RoamSequence
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if state_active == $States/RoamSequence:
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return $States/ChargeSequence
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if state_active == $States/ChargeSequence:
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return $States/Stomp
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if _phase == PHASES.PHASE_TWO:
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if angry_phases_done < 2:
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set_invincible(true)
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if sequence_cycles < 4:
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if state_active == $States/ChargeSequence:
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return $States/Stomp
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if state_active == $States/Stomp:
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sequence_cycles += 1
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return $States/ChargeSequence
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else:
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angry_phases_done = 2
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sequence_cycles = 0
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return $States/ReturnToCenter
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else:
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if state_active == $States/ReturnToCenter:
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return $States/Stomp # TODO: Maybe Stomp.
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if state_active == $States/Stomp:
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set_invincible(false)
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return $States/RoamSequence
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if state_active == $States/RoamSequence:
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return $States/ChargeSequence
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if state_active == $States/ChargeSequence:
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return $States/Stomp
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# # Death
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# if state_active == $States/Die:
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@@ -23,7 +23,7 @@ region_enabled = true
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region_rect = Rect2( 0, 0, 1280, 720 )
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[node name="Background" parent="." instance=ExtResource( 7 )]
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frame = 5
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frame = 40
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[node name="FloorTileMap" type="TileMap" parent="."]
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visible = false
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