mirror of
https://github.com/creyD/ludum_dare_46.git
synced 2026-06-11 21:22:22 +02:00
Added walk sounds for the player
This commit is contained in:
@@ -5,18 +5,25 @@ This is an example player controller script created by Paul
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"""
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var velocity := Vector2.ZERO
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var rollvector := Vector2.ZERO
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# This is how you export variables with ranges to the editor window
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export(int, 0, 500) var ROLL_SPEED := 150
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export(int, 0, 500) var FRICTION := 200 # Speed at which the player deaccelarates
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export(int, 0, 500) var ACCELERATION := 450
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# Reference for the current player
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# Reference for the current player
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onready var player_stats := $Stats
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onready var debug_label := $DebugLabel
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onready var animation_player := $AnimationPlayer
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onready var animation_tree := $AnimationTree
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onready var animation_state = animation_tree.get("parameters/playback")
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# Variables for sound selection
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onready var walk_sounds = $Sounds/Walk
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var _rng = RandomNumberGenerator.new()
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var is_playing_sound = false
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enum moveState{
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MOVE,
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ROLL,
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@@ -81,8 +88,9 @@ func movement_move(delta):
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animation_tree.set("parameters/hit/blend_position", input_vector)
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animation_tree.set("parameters/roll/blend_position", input_vector)
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animation_tree.set("parameters/run/blend_position", input_vector)
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animation_state.travel("run")
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animation_state.travel("run")
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velocity = velocity.move_toward(player_stats.speed * input_vector, ACCELERATION * delta)
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_play_random_sound(walk_sounds)
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if Input.is_action_just_pressed("roll"):
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movementState = moveState.ROLL
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elif Input.is_action_just_pressed("attack"):
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@@ -120,3 +128,20 @@ func _on_Hitbox_area_entered(area):
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currency += area.currency_value
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player_stats.health = player_stats.health+area.health_value
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player_stats.speed -= area.slowdown_value
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func _walk_sound_finished():
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is_playing_sound = false
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func _play_random_sound(path = walk_sounds):
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if not is_playing_sound:
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var sound = path.get_children()[_rng.randi_range(0, path.get_child_count() - 1)]
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sound.play()
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is_playing_sound = true
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# Overrides ready method for this entire script, checks for the finished method of each possible sound
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func _ready():
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for child in walk_sounds.get_children():
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child.connect("finished", self, "_walk_sound_finished")
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=56 format=2]
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[gd_scene load_steps=61 format=2]
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[ext_resource path="res://Player/Player.gd" type="Script" id=1]
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[ext_resource path="res://Player/Player.png" type="Texture" id=2]
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@@ -6,6 +6,11 @@
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[ext_resource path="res://Overlap/HurtHit_Box/Hitbox.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Overlap/Stats/Stats.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Fonts/Harmonic/Harmonic.ttf" type="DynamicFontData" id=6]
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[ext_resource path="res://Player/Sounds/hero_walk_3.ogg" type="AudioStream" id=7]
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[ext_resource path="res://Player/Sounds/hero_walk_5.ogg" type="AudioStream" id=8]
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[ext_resource path="res://Player/Sounds/hero_walk_4.ogg" type="AudioStream" id=9]
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[ext_resource path="res://Player/Sounds/hero_walk_2.ogg" type="AudioStream" id=10]
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[ext_resource path="res://Player/Sounds/hero_walk_1.ogg" type="AudioStream" id=11]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 2.15976
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@@ -707,6 +712,25 @@ __meta__ = {
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[node name="Stats" parent="." instance=ExtResource( 5 )]
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max_health = 5
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[node name="Sounds" type="Node" parent="."]
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[node name="Walk" type="Node" parent="Sounds"]
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="Sounds/Walk"]
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stream = ExtResource( 11 )
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[node name="AudioStreamPlayer2" type="AudioStreamPlayer" parent="Sounds/Walk"]
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stream = ExtResource( 10 )
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[node name="AudioStreamPlayer3" type="AudioStreamPlayer" parent="Sounds/Walk"]
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stream = ExtResource( 7 )
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[node name="AudioStreamPlayer4" type="AudioStreamPlayer" parent="Sounds/Walk"]
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stream = ExtResource( 9 )
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[node name="AudioStreamPlayer5" type="AudioStreamPlayer" parent="Sounds/Walk"]
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stream = ExtResource( 8 )
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
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[connection signal="area_exited" from="Hurtbox" to="." method="_on_Hurtbox_area_exited"]
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BIN
src/Player/Sounds/hero_walk_1.ogg
Normal file
BIN
src/Player/Sounds/hero_walk_1.ogg
Normal file
Binary file not shown.
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src/Player/Sounds/hero_walk_1.ogg.import
Normal file
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src/Player/Sounds/hero_walk_1.ogg.import
Normal file
@@ -0,0 +1,15 @@
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/hero_walk_1.ogg-189348d983150ee57f2f6f423ab41c11.oggstr"
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[deps]
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source_file="res://Player/Sounds/hero_walk_1.ogg"
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dest_files=[ "res://.import/hero_walk_1.ogg-189348d983150ee57f2f6f423ab41c11.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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BIN
src/Player/Sounds/hero_walk_2.ogg
Normal file
BIN
src/Player/Sounds/hero_walk_2.ogg
Normal file
Binary file not shown.
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src/Player/Sounds/hero_walk_2.ogg.import
Normal file
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src/Player/Sounds/hero_walk_2.ogg.import
Normal file
@@ -0,0 +1,15 @@
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/hero_walk_2.ogg-e1d0be2a03d2db5f284fb29ec53c5da6.oggstr"
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[deps]
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source_file="res://Player/Sounds/hero_walk_2.ogg"
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dest_files=[ "res://.import/hero_walk_2.ogg-e1d0be2a03d2db5f284fb29ec53c5da6.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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BIN
src/Player/Sounds/hero_walk_3.ogg
Normal file
BIN
src/Player/Sounds/hero_walk_3.ogg
Normal file
Binary file not shown.
15
src/Player/Sounds/hero_walk_3.ogg.import
Normal file
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src/Player/Sounds/hero_walk_3.ogg.import
Normal file
@@ -0,0 +1,15 @@
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/hero_walk_3.ogg-814c846ca66fb1f14e78fa6b00b87e97.oggstr"
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[deps]
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source_file="res://Player/Sounds/hero_walk_3.ogg"
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dest_files=[ "res://.import/hero_walk_3.ogg-814c846ca66fb1f14e78fa6b00b87e97.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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BIN
src/Player/Sounds/hero_walk_4.ogg
Normal file
BIN
src/Player/Sounds/hero_walk_4.ogg
Normal file
Binary file not shown.
15
src/Player/Sounds/hero_walk_4.ogg.import
Normal file
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src/Player/Sounds/hero_walk_4.ogg.import
Normal file
@@ -0,0 +1,15 @@
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/hero_walk_4.ogg-9e50819f5b58783431785fe51bc32400.oggstr"
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[deps]
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source_file="res://Player/Sounds/hero_walk_4.ogg"
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dest_files=[ "res://.import/hero_walk_4.ogg-9e50819f5b58783431785fe51bc32400.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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BIN
src/Player/Sounds/hero_walk_5.ogg
Normal file
BIN
src/Player/Sounds/hero_walk_5.ogg
Normal file
Binary file not shown.
15
src/Player/Sounds/hero_walk_5.ogg.import
Normal file
15
src/Player/Sounds/hero_walk_5.ogg.import
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@@ -0,0 +1,15 @@
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/hero_walk_5.ogg-5ad7e7c78f2b3d0ff4c89ac846546604.oggstr"
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[deps]
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source_file="res://Player/Sounds/hero_walk_5.ogg"
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dest_files=[ "res://.import/hero_walk_5.ogg-5ad7e7c78f2b3d0ff4c89ac846546604.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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