Added walk sounds for the player

This commit is contained in:
2020-04-18 20:11:00 +02:00
parent 96110a609d
commit 4564dbdab4
12 changed files with 127 additions and 3 deletions

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@@ -5,18 +5,25 @@ This is an example player controller script created by Paul
"""
var velocity := Vector2.ZERO
var rollvector := Vector2.ZERO
# This is how you export variables with ranges to the editor window
export(int, 0, 500) var ROLL_SPEED := 150
export(int, 0, 500) var FRICTION := 200 # Speed at which the player deaccelarates
export(int, 0, 500) var ACCELERATION := 450
# Reference for the current player
# Reference for the current player
onready var player_stats := $Stats
onready var debug_label := $DebugLabel
onready var animation_player := $AnimationPlayer
onready var animation_tree := $AnimationTree
onready var animation_state = animation_tree.get("parameters/playback")
# Variables for sound selection
onready var walk_sounds = $Sounds/Walk
var _rng = RandomNumberGenerator.new()
var is_playing_sound = false
enum moveState{
MOVE,
ROLL,
@@ -81,8 +88,9 @@ func movement_move(delta):
animation_tree.set("parameters/hit/blend_position", input_vector)
animation_tree.set("parameters/roll/blend_position", input_vector)
animation_tree.set("parameters/run/blend_position", input_vector)
animation_state.travel("run")
animation_state.travel("run")
velocity = velocity.move_toward(player_stats.speed * input_vector, ACCELERATION * delta)
_play_random_sound(walk_sounds)
if Input.is_action_just_pressed("roll"):
movementState = moveState.ROLL
elif Input.is_action_just_pressed("attack"):
@@ -120,3 +128,20 @@ func _on_Hitbox_area_entered(area):
currency += area.currency_value
player_stats.health = player_stats.health+area.health_value
player_stats.speed -= area.slowdown_value
func _walk_sound_finished():
is_playing_sound = false
func _play_random_sound(path = walk_sounds):
if not is_playing_sound:
var sound = path.get_children()[_rng.randi_range(0, path.get_child_count() - 1)]
sound.play()
is_playing_sound = true
# Overrides ready method for this entire script, checks for the finished method of each possible sound
func _ready():
for child in walk_sounds.get_children():
child.connect("finished", self, "_walk_sound_finished")

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@@ -1,4 +1,4 @@
[gd_scene load_steps=56 format=2]
[gd_scene load_steps=61 format=2]
[ext_resource path="res://Player/Player.gd" type="Script" id=1]
[ext_resource path="res://Player/Player.png" type="Texture" id=2]
@@ -6,6 +6,11 @@
[ext_resource path="res://Overlap/HurtHit_Box/Hitbox.tscn" type="PackedScene" id=4]
[ext_resource path="res://Overlap/Stats/Stats.tscn" type="PackedScene" id=5]
[ext_resource path="res://Fonts/Harmonic/Harmonic.ttf" type="DynamicFontData" id=6]
[ext_resource path="res://Player/Sounds/hero_walk_3.ogg" type="AudioStream" id=7]
[ext_resource path="res://Player/Sounds/hero_walk_5.ogg" type="AudioStream" id=8]
[ext_resource path="res://Player/Sounds/hero_walk_4.ogg" type="AudioStream" id=9]
[ext_resource path="res://Player/Sounds/hero_walk_2.ogg" type="AudioStream" id=10]
[ext_resource path="res://Player/Sounds/hero_walk_1.ogg" type="AudioStream" id=11]
[sub_resource type="CapsuleShape2D" id=1]
radius = 2.15976
@@ -707,6 +712,25 @@ __meta__ = {
[node name="Stats" parent="." instance=ExtResource( 5 )]
max_health = 5
[node name="Sounds" type="Node" parent="."]
[node name="Walk" type="Node" parent="Sounds"]
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="Sounds/Walk"]
stream = ExtResource( 11 )
[node name="AudioStreamPlayer2" type="AudioStreamPlayer" parent="Sounds/Walk"]
stream = ExtResource( 10 )
[node name="AudioStreamPlayer3" type="AudioStreamPlayer" parent="Sounds/Walk"]
stream = ExtResource( 7 )
[node name="AudioStreamPlayer4" type="AudioStreamPlayer" parent="Sounds/Walk"]
stream = ExtResource( 9 )
[node name="AudioStreamPlayer5" type="AudioStreamPlayer" parent="Sounds/Walk"]
stream = ExtResource( 8 )
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
[connection signal="area_exited" from="Hurtbox" to="." method="_on_Hurtbox_area_exited"]

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@@ -0,0 +1,15 @@
[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/hero_walk_1.ogg-189348d983150ee57f2f6f423ab41c11.oggstr"
[deps]
source_file="res://Player/Sounds/hero_walk_1.ogg"
dest_files=[ "res://.import/hero_walk_1.ogg-189348d983150ee57f2f6f423ab41c11.oggstr" ]
[params]
loop=false
loop_offset=0

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@@ -0,0 +1,15 @@
[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/hero_walk_2.ogg-e1d0be2a03d2db5f284fb29ec53c5da6.oggstr"
[deps]
source_file="res://Player/Sounds/hero_walk_2.ogg"
dest_files=[ "res://.import/hero_walk_2.ogg-e1d0be2a03d2db5f284fb29ec53c5da6.oggstr" ]
[params]
loop=false
loop_offset=0

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@@ -0,0 +1,15 @@
[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/hero_walk_3.ogg-814c846ca66fb1f14e78fa6b00b87e97.oggstr"
[deps]
source_file="res://Player/Sounds/hero_walk_3.ogg"
dest_files=[ "res://.import/hero_walk_3.ogg-814c846ca66fb1f14e78fa6b00b87e97.oggstr" ]
[params]
loop=false
loop_offset=0

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@@ -0,0 +1,15 @@
[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/hero_walk_4.ogg-9e50819f5b58783431785fe51bc32400.oggstr"
[deps]
source_file="res://Player/Sounds/hero_walk_4.ogg"
dest_files=[ "res://.import/hero_walk_4.ogg-9e50819f5b58783431785fe51bc32400.oggstr" ]
[params]
loop=false
loop_offset=0

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@@ -0,0 +1,15 @@
[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/hero_walk_5.ogg-5ad7e7c78f2b3d0ff4c89ac846546604.oggstr"
[deps]
source_file="res://Player/Sounds/hero_walk_5.ogg"
dest_files=[ "res://.import/hero_walk_5.ogg-5ad7e7c78f2b3d0ff4c89ac846546604.oggstr" ]
[params]
loop=false
loop_offset=0