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Merge branch 'dev-rounds' into dev-gameplay
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@@ -198,7 +198,8 @@ func _on_Hurtbox_area_exited(area):
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func _on_Stats_no_health():
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queue_free()
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get_tree().change_scene("res://Menus/TitleScreen/TitleScreen.tscn")
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get_tree().get_root().get_node("World").hero_has_died()
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#get_tree().change_scene("res://Menus/TitleScreen/TitleScreen.tscn")
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func _on_Hitbox_area_entered(area):
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@@ -629,6 +629,7 @@ font_data = ExtResource( 6 )
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[node name="Player" type="KinematicBody2D" groups=[
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"hero",
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]]
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scale = Vector2( 2, 2 )
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collision_mask = 14
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script = ExtResource( 1 )
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ROLL_SPEED = 120
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