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https://github.com/creyD/ludum_dare_46.git
synced 2026-06-11 21:22:22 +02:00
ai_vasics_movement
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@@ -40,7 +40,7 @@ var targetFieldUsed = false
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var actionField = [0,0]
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var actionFieldUsed = false
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var threadTime = 0.8
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var threadTime = 0.4
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var threadDelta = 0.0
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#calculates the sum of all present prios
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func calcTotalPrio():
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@@ -120,7 +120,7 @@ func g_fn(currCost, target):
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return currCost + getCost(target)
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# Returns the list of adjacent nodes
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func adjacent(currentPosition, can_roll = false):
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func adjacent(currentPosition, can_roll = true):
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var adj := []
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#adj.append([STEP, Vector2(0,0)])
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var p = currentPosition
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@@ -169,9 +169,8 @@ func adjacent(currentPosition, can_roll = false):
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adj.append([STEP, Vector2(next[0],next[1]),1.0])
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return adj
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for next in pot_adj_roll:
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for i in range(pot_adj_roll.size()):
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var next = pot_adj_roll[i]
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if(next[0]<0):
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continue
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if(next[0]>13):
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@@ -183,7 +182,48 @@ func adjacent(currentPosition, can_roll = false):
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if(grid.used_grid[next[0]][next[1]]):
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continue
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if(grid.object_grid[next[0]][next[1]][0]!=Grid.Kind.WALL):
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adj.append([ROLL, Vector2(next[0],next[1]),2.0])
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continue
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if(grid.object_grid[next[0]][next[1]][0]!=Grid.Kind.WALL):
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if(i==0):
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if(grid.object_grid[next[0]+0][next[1]+1][0]!=Grid.Kind.WALL &&
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grid.object_grid[next[0]+1][next[1]+0][0]!=Grid.Kind.WALL &&
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grid.object_grid[next[0]+1][next[1]+1][0]!=Grid.Kind.WALL &&
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grid.object_grid[next[0]+1][next[1]+2][0]!=Grid.Kind.WALL &&
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grid.object_grid[next[0]+2][next[1]+1][0]!=Grid.Kind.WALL):
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adj.append([ROLL, Vector2(next[0],next[1]),2.1])
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if(i==1):
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if(grid.object_grid[next[0]+0][next[1]+1][0]!=Grid.Kind.WALL):
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adj.append([ROLL, Vector2(next[0],next[1]),2.0])
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if(i==2):
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if(grid.object_grid[next[0]-0][next[1]+1][0]!=Grid.Kind.WALL &&
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grid.object_grid[next[0]-1][next[1]+0][0]!=Grid.Kind.WALL &&
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grid.object_grid[next[0]-1][next[1]+1][0]!=Grid.Kind.WALL &&
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grid.object_grid[next[0]-1][next[1]+2][0]!=Grid.Kind.WALL &&
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grid.object_grid[next[0]-2][next[1]+1][0]!=Grid.Kind.WALL):
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adj.append([ROLL, Vector2(next[0],next[1]),2.1])
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if(i==3):
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if(grid.object_grid[next[0]+1][next[1]+0][0]!=Grid.Kind.WALL):
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adj.append([ROLL, Vector2(next[0],next[1]),2.0])
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if(i==4):
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if(grid.object_grid[next[0]-1][next[1]+0][0]!=Grid.Kind.WALL):
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adj.append([ROLL, Vector2(next[0],next[1]),2.0])
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if(i==5):
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if(grid.object_grid[next[0]+0][next[1]-1][0]!=Grid.Kind.WALL &&
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grid.object_grid[next[0]+1][next[1]-0][0]!=Grid.Kind.WALL &&
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grid.object_grid[next[0]+1][next[1]-1][0]!=Grid.Kind.WALL &&
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grid.object_grid[next[0]+1][next[1]-2][0]!=Grid.Kind.WALL &&
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grid.object_grid[next[0]+2][next[1]-1][0]!=Grid.Kind.WALL):
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adj.append([ROLL, Vector2(next[0],next[1]),2.1])
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if(i==6):
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if(grid.object_grid[next[0]+0][next[1]-1][0]!=Grid.Kind.WALL):
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adj.append([ROLL, Vector2(next[0],next[1]),2.0])
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if(i==7):
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if(grid.object_grid[next[0]-0][next[1]-1][0]!=Grid.Kind.WALL &&
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grid.object_grid[next[0]-1][next[1]-0][0]!=Grid.Kind.WALL &&
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grid.object_grid[next[0]-1][next[1]-1][0]!=Grid.Kind.WALL &&
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grid.object_grid[next[0]-1][next[1]-2][0]!=Grid.Kind.WALL &&
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grid.object_grid[next[0]-2][next[1]-1][0]!=Grid.Kind.WALL):
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adj.append([ROLL, Vector2(next[0],next[1]),2.1])
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return adj
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@@ -1,9 +1,10 @@
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[gd_scene load_steps=8 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://World.gd" type="Script" id=2]
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[ext_resource path="res://Maps/Tilesets/Room/tileset_room.tres" type="TileSet" id=3]
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[ext_resource path="res://testSprites/dark.png" type="Texture" id=4]
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[ext_resource path="res://testSprites/bannane.png" type="Texture" id=5]
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[ext_resource path="res://Objects/Bonfire/Bonfire.tscn" type="PackedScene" id=7]
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[ext_resource path="res://Boss/Boss_template.tscn" type="PackedScene" id=17]
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[ext_resource path="res://Maps/Grid.tscn" type="PackedScene" id=18]
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@@ -47,6 +48,10 @@ position = Vector2( 264, -16 )
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[node name="Body" parent="YSort/Bonfire" index="3"]
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disabled = true
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[node name="bannane" type="Sprite" parent="YSort"]
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position = Vector2( 104, -24 )
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texture = ExtResource( 5 )
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[node name="Grid" parent="." instance=ExtResource( 18 )]
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[editable path="YSort/Bonfire"]
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