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Implemented most sounds (Missing Boss and Hero Laught))
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@@ -1,5 +1,12 @@
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extends StaticBody2D
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func _sound_finished():
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SoundControler.pub_play_effect("res://Objects/Bonfire/Bonfire.wav",3)
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func _ready():
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SoundControler.pub_play_effect("res://Objects/Bonfire/Bonfire.wav",3)
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SoundControler._effect[3].volume_db = -20
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SoundControler._effect[3].connect("finished",self,"_sound_finished")
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func _on_Hurtbox_area_entered(area):
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queue_free()
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