Merge branch 'dev-music' of https://github.com/creyD/ludum_dare_46 into dev-music

This commit is contained in:
Paul Norberger
2020-04-21 00:53:48 +02:00
26 changed files with 213 additions and 6 deletions

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[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/Evillaughwithoutslime.wav-2465178cb0e3049fa3a46f0df9ab50c2.sample"
[deps]
source_file="res://Boss/SlimeBoss/Music/Evillaughwithoutslime.wav"
dest_files=[ "res://.import/Evillaughwithoutslime.wav-2465178cb0e3049fa3a46f0df9ab50c2.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

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[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/Hurt.wav-a6829ddecff2027e68a7c8da8045d01d.sample"
[deps]
source_file="res://Boss/SlimeBoss/Music/Hurt.wav"
dest_files=[ "res://.import/Hurt.wav-a6829ddecff2027e68a7c8da8045d01d.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

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@@ -0,0 +1,21 @@
[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/Hurt2.wav-e53e7893ad773f4c41d9905d1d7d5547.sample"
[deps]
source_file="res://Boss/SlimeBoss/Music/Hurt2.wav"
dest_files=[ "res://.import/Hurt2.wav-e53e7893ad773f4c41d9905d1d7d5547.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

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@@ -0,0 +1,21 @@
[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/SchleimSplit.wav-be06d1d82dcd0736628fc69a484d4027.sample"
[deps]
source_file="res://Boss/SlimeBoss/Music/SchleimSplit.wav"
dest_files=[ "res://.import/SchleimSplit.wav-be06d1d82dcd0736628fc69a484d4027.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

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@@ -0,0 +1,21 @@
[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/SchleimSplit3.wav-46eba16174f46af2c746acf029a39ace.sample"
[deps]
source_file="res://Boss/SlimeBoss/Music/SchleimSplit3.wav"
dest_files=[ "res://.import/SchleimSplit3.wav-46eba16174f46af2c746acf029a39ace.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

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@@ -0,0 +1,21 @@
[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/slimy.wav-2f26e413d39d2e92be768830f3f5770a.sample"
[deps]
source_file="res://Boss/SlimeBoss/Music/slimy.wav"
dest_files=[ "res://.import/slimy.wav-2f26e413d39d2e92be768830f3f5770a.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

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@@ -4,7 +4,6 @@ onready var animation_player = owner.get_node("AnimationPlayer")
func play_directional_animation(name, vec):
var anim_name = name + get_nearest_diretion(vec)
if animation_player.current_animation != anim_name:
animation_player.play(anim_name)
@@ -38,5 +37,3 @@ func get_nearest_diretion(vec):
return nearest_direction

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@@ -1,7 +1,9 @@
extends "res://Boss/SlimeBoss/States/BossState.gd"
func enter():
SoundControler.pub_play_effect("res://Player/Sounds/hero_laugh1.ogg",10)
animation_player.play("Die")
func _on_animation_finished(anim_name):
func _on_animation_finished(anim_name):
emit_signal("finished")

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@@ -7,6 +7,8 @@ export(float) var ARRIVE_DISTANCE = 6.0
var velocity = Vector2.ZERO
func update(delta):
velocity = Steering.arrive_to(velocity,
owner.global_position,
@@ -15,6 +17,7 @@ func update(delta):
SLOW_RADIUS,
MAX_SPEED)
play_directional_animation("Move", velocity)
SoundControler.pub_play_effect("res://Boss/SlimeBoss/Music/slimy.wav",10)
owner.move_and_slide(velocity)
if owner.global_position.distance_to(owner.start_global_position) < ARRIVE_DISTANCE:
emit_signal('finished')

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@@ -6,6 +6,7 @@ onready var stomp_effect = owner.get_node("Effects/StompEffect")
func enter():
stomp_hitbox.disabled = false
stomp_effect.stomp()
SoundControler.pub_play_effect("res://Boss/SlimeBoss/Music/SchleimSplit.wav",10)
func exit():
stomp_hitbox.disabled = true
@@ -15,3 +16,4 @@ func update(delta):
func _on_StompEffect_animation_finished():
emit_signal("finished")

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@@ -0,0 +1,21 @@
[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/Schleim.wav-452a296a5f1cec9e04f1397b705aa9c4.sample"
[deps]
source_file="res://Objects/Slime/Schleim.wav"
dest_files=[ "res://.import/Schleim.wav-452a296a5f1cec9e04f1397b705aa9c4.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

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@@ -0,0 +1,5 @@
extends Node2D
func _on_Hurtbox_area_entered(area):
SoundControler.pub_play_effect("res://Objects/Slime/Schleim.wav",3)

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@@ -1,13 +1,15 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=6 format=2]
[ext_resource path="res://testSprites/slime.png" type="Texture" id=1]
[ext_resource path="res://Overlap/HurtHit_Box/Hurtbox.tscn" type="PackedScene" id=2]
[ext_resource path="res://Overlap/Kind.tscn" type="PackedScene" id=3]
[ext_resource path="res://Objects/Slime/Slime.gd" type="Script" id=4]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 16 )
[node name="Slime" type="Node2D"]
script = ExtResource( 4 )
[node name="Kind" parent="." instance=ExtResource( 3 )]
general = 2

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@@ -4,6 +4,7 @@ var state_active = null
func _ready():
SoundControler.pub_play_effect("res://Boss/SlimeBoss/Music/SchleimSplit3.wav",10)
for child in get_children():
child.connect('finished', self, '_on_state_active_finished')
@@ -38,3 +39,6 @@ func go_to_next_state_in_sequence():
state_active = get_child(new_state_index)
state_active.enter()

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@@ -6,6 +6,9 @@ This is an example player controller script created by Paul
var velocity := Vector2.ZERO
var rollvector := Vector2(-1,0)
#one sound will be chosen at random
export var SoundLibary :PoolStringArray=[]
# This is how you export variables with ranges to the editor window
export(bool) var debug := false
export(int, 0, 500) var ROLL_SPEED := 150
@@ -172,9 +175,12 @@ func _on_Hurtbox_area_entered(area):
if area.damage > 0:
damage_per_second += area.damage
SoundControler.pub_play_effect("res://Player/Sounds/Hurt.wav",1)
pass
else:
heal_per_second += abs(area.damage)
var sound = SoundLibary[rand_range(0,SoundLibary.size())]
SoundControler.pub_play_effect(sound,1)
pass
func _on_Hurtbox_area_exited(area):
@@ -187,6 +193,7 @@ func _on_Hurtbox_area_exited(area):
func _on_Stats_no_health():
SoundControler.pub_play_effect("res://Boss/SlimeBoss/Music/Evillaughwithoutslime.wav",1)
queue_free()
get_tree().get_root().get_node("World").hero_has_died()
#get_tree().change_scene("res://Menus/TitleScreen/TitleScreen.tscn")

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@@ -632,6 +632,7 @@ font_data = ExtResource( 6 )
scale = Vector2( 2, 2 )
collision_mask = 14
script = ExtResource( 1 )
SoundLibary = PoolStringArray( "res://Objects/Heart/Sounds/Heart2.wav", "res://Objects/Heart/Sounds/Heart3.wav", "res://Objects/Heart/Sounds/Heart4.wav", "res://Objects/Heart/Sounds/Heart5.wav", "res://Objects/Heart/Sounds/Heart.wav" )
ROLL_SPEED = 120
FRICTION = 270

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src/Player/Sounds/Hurt.wav Normal file

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@@ -0,0 +1,21 @@
[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/Hurt.wav-7259cfd30bcd9a0eb4363f17c23fd6bd.sample"
[deps]
source_file="res://Player/Sounds/Hurt.wav"
dest_files=[ "res://.import/Hurt.wav-7259cfd30bcd9a0eb4363f17c23fd6bd.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

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@@ -1,4 +1,4 @@
[gd_scene load_steps=24 format=2]
[gd_scene load_steps=25 format=2]
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://World.gd" type="Script" id=2]
@@ -13,6 +13,7 @@
[ext_resource path="res://Debug/BossStateDisplay.gd" type="Script" id=11]
[ext_resource path="res://Maps/Tilesets/Edge/tileset_edge.png" type="Texture" id=12]
[ext_resource path="res://Boss/Minion.tscn" type="PackedScene" id=13]
[ext_resource path="res://Objects/Slime/Slime.tscn" type="PackedScene" id=14]
[ext_resource path="res://Maps/Grid.tscn" type="PackedScene" id=18]
[sub_resource type="ConvexPolygonShape2D" id=1]
@@ -347,6 +348,21 @@ anchor_right = 1.0
margin_left = -42.0
margin_bottom = 24.0
text = "Win"
[node name="Slime" parent="." instance=ExtResource( 14 )]
position = Vector2( 136, 160 )
[node name="Slime2" parent="." instance=ExtResource( 14 )]
position = Vector2( 136, 128 )
[node name="Slime3" parent="." instance=ExtResource( 14 )]
position = Vector2( 136, 96 )
[node name="Slime4" parent="." instance=ExtResource( 14 )]
position = Vector2( 136, 64 )
[node name="Slime5" parent="." instance=ExtResource( 14 )]
position = Vector2( 136, 32 )
[connection signal="phase_changed" from="YSort/SlimeBoss" to="CanvasLayer/DebugLabel/BossStateDisplay" method="_on_SlimeBoss_phase_changed"]
[connection signal="state_changed" from="YSort/SlimeBoss" to="CanvasLayer/DebugLabel/BossStateDisplay" method="_on_SlimeBoss_state_changed"]
[connection signal="pressed" from="CanvasLayer/Win" to="." method="_on_Win_pressed"]