mirror of
https://github.com/creyD/ludum_dare_46.git
synced 2026-06-11 21:22:22 +02:00
Fixed StateBug
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=37 format=2]
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[gd_scene load_steps=35 format=2]
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[ext_resource path="res://Overlap/HurtHit_Box/Hurtbox.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Overlap/HurtHit_Box/Hitbox.tscn" type="PackedScene" id=2]
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@@ -13,7 +13,6 @@
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[ext_resource path="res://Boss/SlimeBoss/Animations/move_up.png" type="Texture" id=11]
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[ext_resource path="res://Boss/SlimeBoss/States/Roam/MoveToRandomPosition.gd" type="Script" id=12]
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[ext_resource path="res://Overlap/Kind.tscn" type="PackedScene" id=13]
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[ext_resource path="res://Boss/SlimeBoss/HeroCloseZone.gd" type="Script" id=14]
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[ext_resource path="res://Overlap/StateMachine/SequenceState.gd" type="Script" id=15]
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[ext_resource path="res://Boss/SlimeBoss/States/Charge/Prepare.gd" type="Script" id=16]
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[ext_resource path="res://Boss/SlimeBoss/States/Charge/Sprint.gd" type="Script" id=17]
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@@ -22,23 +21,23 @@
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[ext_resource path="res://Boss/SlimeBoss/States/Stomp.gd" type="Script" id=20]
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[ext_resource path="res://Effects/Stomp/StompEffect.tscn" type="PackedScene" id=21]
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[sub_resource type="CircleShape2D" id=1]
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radius = 60.0
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[sub_resource type="CapsuleShape2D" id=15]
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radius = 30.0
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height = 50.0
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[sub_resource type="CircleShape2D" id=17]
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radius = 16.0312
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[sub_resource type="CapsuleShape2D" id=16]
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radius = 13.0
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height = 30.0
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[sub_resource type="CircleShape2D" id=16]
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radius = 24.0208
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[sub_resource type="CapsuleShape2D" id=17]
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radius = 15.0
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height = 35.0
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[sub_resource type="CircleShape2D" id=4]
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radius = 150.0
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[sub_resource type="CapsuleShape2D" id=5]
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[sub_resource type="CapsuleShape2D" id=4]
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radius = 8.0
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height = 32.0
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[sub_resource type="Animation" id=6]
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[sub_resource type="Animation" id=5]
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length = 0.45
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step = 0.025
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tracks/0/type = "value"
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@@ -114,7 +113,7 @@ tracks/5/keys = {
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"values": [ 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1 ]
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}
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[sub_resource type="Animation" id=7]
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[sub_resource type="Animation" id=6]
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length = 0.45
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step = 0.025
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tracks/0/type = "value"
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@@ -190,7 +189,7 @@ tracks/5/keys = {
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"values": [ 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1 ]
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}
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[sub_resource type="Animation" id=8]
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[sub_resource type="Animation" id=7]
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length = 0.45
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step = 0.025
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tracks/0/type = "value"
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@@ -266,7 +265,7 @@ tracks/5/keys = {
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"values": [ 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1 ]
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}
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[sub_resource type="Animation" id=9]
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[sub_resource type="Animation" id=8]
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length = 0.45
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step = 0.025
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tracks/0/type = "value"
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@@ -342,7 +341,7 @@ tracks/5/keys = {
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"values": [ 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1 ]
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}
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[sub_resource type="Animation" id=10]
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[sub_resource type="Animation" id=9]
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length = 1.9
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step = 0.025
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tracks/0/type = "value"
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@@ -418,7 +417,7 @@ tracks/5/keys = {
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"values": [ 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 ]
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}
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[sub_resource type="Animation" id=11]
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[sub_resource type="Animation" id=10]
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length = 1.9
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step = 0.025
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tracks/0/type = "value"
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@@ -494,7 +493,7 @@ tracks/5/keys = {
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"values": [ 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0, 2, 3, 4, 5, 6, 7, 8, 9, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 ]
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}
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[sub_resource type="Animation" id=12]
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[sub_resource type="Animation" id=11]
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length = 2.66666
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step = 0.0111111
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tracks/0/type = "value"
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@@ -570,7 +569,7 @@ tracks/5/keys = {
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"values": [ false ]
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}
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[sub_resource type="Animation" id=13]
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[sub_resource type="Animation" id=12]
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length = 1.28333
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step = 0.0166667
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tracks/0/type = "value"
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@@ -646,7 +645,7 @@ tracks/5/keys = {
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"values": [ true ]
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}
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[sub_resource type="Animation" id=14]
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[sub_resource type="Animation" id=13]
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length = 1.28333
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step = 0.0166667
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tracks/0/type = "value"
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@@ -722,7 +721,7 @@ tracks/5/keys = {
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"values": [ false ]
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}
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[sub_resource type="Animation" id=15]
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[sub_resource type="Animation" id=14]
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length = 1.28333
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step = 0.0166667
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tracks/0/type = "value"
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@@ -815,7 +814,7 @@ position = Vector2( 0, -8 )
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emitting = false
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[node name="StompEffect" parent="Effects" instance=ExtResource( 21 )]
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visible = false
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frame = 29
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[node name="Stats" parent="." instance=ExtResource( 3 )]
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max_health = 3
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@@ -867,44 +866,40 @@ script = ExtResource( 19 )
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script = ExtResource( 20 )
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 5, -28 )
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texture = ExtResource( 6 )
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flip_h = true
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vframes = 7
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hframes = 11
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position = Vector2( 0, -28 )
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texture = ExtResource( 5 )
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vframes = 10
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hframes = 24
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[node name="StompHitbox" parent="." instance=ExtResource( 2 )]
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[node name="CollisionShape2D" parent="StompHitbox" index="0"]
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shape = SubResource( 1 )
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position = Vector2( 0, 10 )
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rotation = 1.5708
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shape = SubResource( 15 )
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disabled = true
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[node name="Hitbox" parent="." instance=ExtResource( 2 )]
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collision_layer = 4
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[node name="CollisionShape2D" parent="Hitbox" index="0"]
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position = Vector2( 0, -15 )
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shape = SubResource( 17 )
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position = Vector2( 0, -5 )
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rotation = 1.5708
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shape = SubResource( 16 )
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[node name="Hurtbox" parent="." instance=ExtResource( 1 )]
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collision_layer = 4
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collision_mask = 0
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[node name="CollisionShape2D" parent="Hurtbox" index="0"]
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position = Vector2( 0, -15 )
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shape = SubResource( 16 )
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[node name="HeroCloseZone" type="Area2D" parent="."]
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collision_layer = 0
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script = ExtResource( 14 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="HeroCloseZone"]
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shape = SubResource( 4 )
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position = Vector2( 0, -5 )
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rotation = 1.5708
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shape = SubResource( 17 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( -1.52588e-05, 0 )
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rotation = 1.5708
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shape = SubResource( 5 )
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shape = SubResource( 4 )
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[node name="DebugLabel" type="Label" parent="."]
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visible = false
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@@ -919,16 +914,16 @@ __meta__ = {
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "MoveRight"
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anims/ChargeDown = SubResource( 6 )
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anims/ChargeLeft = SubResource( 7 )
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anims/ChargeRight = SubResource( 8 )
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anims/ChargeUp = SubResource( 9 )
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anims/Charging = SubResource( 10 )
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anims/FightStart = SubResource( 11 )
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anims/MoveDown = SubResource( 12 )
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anims/MoveLeft = SubResource( 13 )
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anims/MoveRight = SubResource( 14 )
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anims/MoveUp = SubResource( 15 )
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anims/ChargeDown = SubResource( 5 )
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anims/ChargeLeft = SubResource( 6 )
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anims/ChargeRight = SubResource( 7 )
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anims/ChargeUp = SubResource( 8 )
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anims/Charging = SubResource( 9 )
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anims/FightStart = SubResource( 10 )
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anims/MoveDown = SubResource( 11 )
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anims/MoveLeft = SubResource( 12 )
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anims/MoveRight = SubResource( 13 )
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anims/MoveUp = SubResource( 14 )
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[connection signal="animation_finished" from="Effects/StompEffect" to="States/Stomp" method="_on_StompEffect_animation_finished"]
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[connection signal="health_changed" from="Stats" to="." method="_on_Stats_health_changed"]
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[connection signal="no_health" from="Stats" to="." method="_on_Stats_no_health"]
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@@ -51,27 +51,28 @@ func _on_Stats_no_health():
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go_to_next_state($States/Die)
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func _on_Stats_health_changed(new_health):
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assert(new_health > -1)
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assert(new_health < $Stats.max_health)
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if _phase == PHASES.PHASE_ONE and new_health == 2:
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_change_phase(PHASES.PHASE_TWO)
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if _phase == PHASES.PHASE_TWO and new_health == 1:
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elif _phase == PHASES.PHASE_TWO and new_health == 1:
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_change_phase(PHASES.PHASE_THREE)
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elif _phase == PHASES.PHASE_THREE and new_health < 1:
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queue_free()
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func go_to_next_state(state_override=null):
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if state_active:
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state_active.exit()
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if state_override != null:
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state_active = state_override
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else:
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state_active = _decide_on_next_state()
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emit_signal("state_changed", state_active.name)
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state_active.enter()
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func _change_phase(new_phase):
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set_invincible(true)
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var phase_name = ""
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match new_phase:
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PHASES.PHASE_ONE:
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@@ -96,7 +97,6 @@ func _decide_on_next_state():
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set_invincible(true)
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return $States/FightStart
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if state_active == $States/FightStart:
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set_invincible(false)
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return $States/ChargeSequence
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if _phase == PHASES.PHASE_ONE:
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@@ -129,6 +129,7 @@ func _decide_on_next_state():
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if state_active == $States/Stomp:
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sequence_cycles += 1
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return $States/ChargeSequence
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return $States/ChargeSequence
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else:
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angry_phases_done = 2
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sequence_cycles = 0
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@@ -153,6 +154,7 @@ func _decide_on_next_state():
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if state_active == $States/Stomp:
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sequence_cycles += 1
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return $States/ChargeSequence
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return $States/ChargeSequence
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else:
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angry_phases_done = 3
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sequence_cycles = 0
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@@ -173,51 +175,7 @@ func _decide_on_next_state():
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# queue_free()
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# return $States/Dead
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#
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# # PHASE ONE
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# if _phase == PHASES.PHASE_ONE:
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# if state_active == $States/RoamSequence:
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# sequence_cycles += 1
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# if sequence_cycles < 2:
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# return $States/RoamSequence
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# else:
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# sequence_cycles = 0
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# return $States/Stomp
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# if state_active == $States/Stomp:
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# return $States/RoamSequence
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#
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# # PHASE TWO
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# elif _phase == PHASES.PHASE_TWO:
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# if state_active == $States/RoamSequence:
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# return $States/Stomp
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# if state_active == $States/Stomp:
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# if sequence_cycles < 2:
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# sequence_cycles += 1
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# return $States/Stomp
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# else:
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# sequence_cycles = 0
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# return $States/ChargeSequence
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# if state_active == $States/ChargeSequence:
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# return $States/RoamSequence
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#
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#
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# # PHASE THREE
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# elif _phase == PHASES.PHASE_THREE:
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# if state_active == $States/RoamSequence:
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# return $States/Stomp
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# if state_active == $States/Stomp:
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# if sequence_cycles < 2:
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# sequence_cycles += 1
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# return $States/Stomp
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# else:
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# sequence_cycles = 0
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# return $States/ChargeSequence
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# if state_active == $States/ChargeSequence:
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# if sequence_cycles < 2:
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# sequence_cycles += 1
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# return $States/ChargeSequence
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# else:
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# sequence_cycles = 0
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# return $States/Stomp
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func set_invincible(value):
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@@ -31,7 +31,6 @@ func _on_state_active_finished():
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func go_to_next_state_in_sequence():
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state_active.exit()
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var new_state_index = (state_active.get_index() + 1) % get_child_count()
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if new_state_index == 0:
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emit_signal('finished')
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@@ -736,7 +736,7 @@ __meta__ = {
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}
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[node name="Stats" parent="." instance=ExtResource( 5 )]
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max_health = 5
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max_health = 999999
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[node name="AnimationStates" type="Node" parent="."]
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script = ExtResource( 15 )
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@@ -23,7 +23,7 @@ region_enabled = true
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region_rect = Rect2( 0, 0, 1280, 720 )
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[node name="Background" parent="." instance=ExtResource( 7 )]
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frame = 14
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frame = 12
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[node name="FloorTileMap" type="TileMap" parent="."]
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visible = false
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Block a user