Adapted titlescreen to new animation

This commit is contained in:
Paul Norberger
2020-04-20 23:33:11 +02:00
parent e9341d42b9
commit 8c83e2f3e9
3 changed files with 54 additions and 30 deletions

View File

@@ -3,8 +3,7 @@ class_name TitleScreen
signal startup_finished
export(int) var startup_finish_frame = 65
export(int) var loop_frame = 80
export(int) var startup_finish_frame = 538
onready var new_game_button = $VBoxContainer/NewGameButton
onready var animation_player = $AnimationPlayer
@@ -18,10 +17,11 @@ func _ready():
SoundControler.pub_play_music("res://Menus/Sounds/menu_theme.ogg", false)
func _process(_delta):
if Input.is_action_just_pressed("skip"):
startup.frame = startup_finish_frame
if not finished_once and Input.is_action_just_pressed("skip"):
startup.animation = "loop"
startup.frame = 0
if startup.frame > startup_finish_frame:
if startup.animation == "loop":
if not finished_once:
emit_signal("startup_finished")
new_game_button.ignore_once = true # Pauls russian solution for ignoring the first sound click in the titlescreen
@@ -31,7 +31,3 @@ func _process(_delta):
func _exit_tree():
SoundControler.pub_stop_music()
func _on_Startup_animation_finished():
startup.play("loop")

View File

@@ -210,7 +210,6 @@ quit = true
[node name="Label" parent="VBoxContainer/QuitButton" index="0"]
text = "Quit"
[connection signal="animation_finished" from="Startup" to="." method="_on_Startup_animation_finished"]
[editable path="VBoxContainer/NewGameButton"]

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=25 format=2]
[gd_scene load_steps=24 format=2]
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://World.gd" type="Script" id=2]
@@ -13,7 +13,6 @@
[ext_resource path="res://Debug/BossStateDisplay.gd" type="Script" id=11]
[ext_resource path="res://Maps/Tilesets/Edge/tileset_edge.png" type="Texture" id=12]
[ext_resource path="res://Boss/Minion.tscn" type="PackedScene" id=13]
[ext_resource path="res://Menus/SelectUpgradeUI/button.png" type="Texture" id=14]
[ext_resource path="res://Maps/Grid.tscn" type="PackedScene" id=18]
[sub_resource type="ConvexPolygonShape2D" id=1]
@@ -58,6 +57,10 @@ points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
1/autotile/z_index_map = [ ]
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 0
2/name = "tileset_edge.png 2"
@@ -68,6 +71,11 @@ points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/shape_offset = Vector2( 0, 0 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
2/shape = SubResource( 1 )
2/shape_one_way = false
2/shape_one_way_margin = 1.0
2/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
@@ -84,6 +92,11 @@ points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
3/tile_mode = 0
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
3/shape_offset = Vector2( 0, 0 )
3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
3/shape = SubResource( 2 )
3/shape_one_way = false
3/shape_one_way_margin = 1.0
3/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
@@ -100,6 +113,11 @@ points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
4/tile_mode = 0
4/occluder_offset = Vector2( 0, 0 )
4/navigation_offset = Vector2( 0, 0 )
4/shape_offset = Vector2( 0, 0 )
4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
4/shape = SubResource( 3 )
4/shape_one_way = false
4/shape_one_way_margin = 1.0
4/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
@@ -116,6 +134,11 @@ points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
5/tile_mode = 0
5/occluder_offset = Vector2( 0, 0 )
5/navigation_offset = Vector2( 0, 0 )
5/shape_offset = Vector2( 0, 0 )
5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
5/shape = SubResource( 4 )
5/shape_one_way = false
5/shape_one_way_margin = 1.0
5/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
@@ -132,6 +155,11 @@ points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
6/tile_mode = 0
6/occluder_offset = Vector2( 0, 0 )
6/navigation_offset = Vector2( 0, 0 )
6/shape_offset = Vector2( 0, 0 )
6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
6/shape = SubResource( 5 )
6/shape_one_way = false
6/shape_one_way_margin = 1.0
6/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
@@ -148,6 +176,11 @@ points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
7/tile_mode = 0
7/occluder_offset = Vector2( 0, 0 )
7/navigation_offset = Vector2( 0, 0 )
7/shape_offset = Vector2( 0, 0 )
7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
7/shape = SubResource( 6 )
7/shape_one_way = false
7/shape_one_way_margin = 1.0
7/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
@@ -164,6 +197,11 @@ points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
8/tile_mode = 0
8/occluder_offset = Vector2( 0, 0 )
8/navigation_offset = Vector2( 0, 0 )
8/shape_offset = Vector2( 0, 0 )
8/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
8/shape = SubResource( 7 )
8/shape_one_way = false
8/shape_one_way_margin = 1.0
8/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
@@ -180,6 +218,11 @@ points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
9/tile_mode = 0
9/occluder_offset = Vector2( 0, 0 )
9/navigation_offset = Vector2( 0, 0 )
9/shape_offset = Vector2( 0, 0 )
9/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
9/shape = SubResource( 8 )
9/shape_one_way = false
9/shape_one_way_margin = 1.0
9/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
@@ -296,27 +339,13 @@ margin_bottom = 0.463318
[node name="SelectUpgradeUI" parent="CanvasLayer" instance=ExtResource( 4 )]
visible = false
[node name="Win" type="TextureButton" parent="CanvasLayer"]
[node name="Win" type="Button" parent="CanvasLayer"]
visible = false
anchor_left = 1.0
anchor_right = 1.0
margin_left = -96.0
margin_bottom = 25.0
texture_normal = ExtResource( 14 )
__meta__ = {
"_edit_group_": true
}
[node name="Label" type="Label" parent="CanvasLayer/Win"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -28.5
margin_top = -7.0
margin_right = 28.5
margin_bottom = 7.0
text = "Win Now"
margin_left = -42.0
margin_bottom = 24.0
text = "Win"
[connection signal="phase_changed" from="YSort/SlimeBoss" to="CanvasLayer/DebugLabel/BossStateDisplay" method="_on_SlimeBoss_phase_changed"]
[connection signal="state_changed" from="YSort/SlimeBoss" to="CanvasLayer/DebugLabel/BossStateDisplay" method="_on_SlimeBoss_state_changed"]
[connection signal="pressed" from="CanvasLayer/Win" to="." method="_on_Win_pressed"]