Buug Fixes

Maybe Destroyed on last merge
This commit is contained in:
Jan Schuffenhauer
2020-04-19 18:07:34 +02:00
parent f94e474228
commit 92b97972bf
4 changed files with 10 additions and 29 deletions

View File

@@ -21,7 +21,6 @@ tracks/0/keys = {
texture = ExtResource( 1 )
vframes = 3
hframes = 3
frame = 8
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "__INIT__"

View File

@@ -66,7 +66,6 @@ func _physics_process(delta):
moveState.HIT:
movement_hit()
$"Effects/HealEffect".emitting = heal_per_second > 0
elif movementState == moveState.ROLL:
movement_roll()
elif movementState == moveState.HIT:
@@ -75,6 +74,7 @@ func _physics_process(delta):
movement_idle()
else:
movement_run(Vector2(0,0), delta)
$"Effects/HealEffect".emitting = heal_per_second > 0
makeMove(delta)
move()
@@ -85,18 +85,10 @@ func move():
move_and_slide(velocity)
func set_animation_tree_vector():
animation_tree.set("parameters/idle/blend_position", rollvector)
animation_tree.set("parameters/hit/blend_position", rollvector)
animation_tree.set("parameters/roll/blend_position", rollvector)
animation_tree.set("parameters/run/blend_position", rollvector)
# API Interface for ai_hero
func attac(direction, delta):
direction = direction.normalized()
rollvector = direction
set_animation_tree_vector()
movementState = moveState.HIT
@@ -104,7 +96,6 @@ func attac(direction, delta):
func roll(direction, delta):
direction = direction.normalized()
rollvector = direction
set_animation_tree_vector()
movementState = moveState.ROLL
@@ -112,14 +103,13 @@ func roll(direction, delta):
func run(direction, delta):
direction = direction.normalized()
rollvector = direction
set_animation_tree_vector()
movementState = moveState.MOVE
velocity = velocity.move_toward(player_stats.speed * rollvector, ACCELERATION * delta)
if direction == Vector2.ZERO:
animation_state.travel("idle")
animation_state.change_state("idle")
else:
animation_state.travel("run")
animation_state.change_state("run")
func movement_move(delta):
@@ -139,7 +129,6 @@ func movement_move(delta):
velocity = Vector2.ZERO
else:
rollvector = input_vector
set_animation_tree_vector()
animation_state.change_state("run")
velocity = velocity.move_toward(player_stats.speed * input_vector, ACCELERATION * delta)
if Input.is_action_just_pressed("roll"):

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=57 format=2]
[gd_scene load_steps=63 format=2]
[ext_resource path="res://Player/Player.gd" type="Script" id=1]
[ext_resource path="res://Player/player.png" type="Texture" id=2]
@@ -6,13 +6,13 @@
[ext_resource path="res://Overlap/HurtHit_Box/Hitbox.tscn" type="PackedScene" id=4]
[ext_resource path="res://Overlap/Stats/Stats.tscn" type="PackedScene" id=5]
[ext_resource path="res://Fonts/Harmonic/Harmonic.ttf" type="DynamicFontData" id=6]
[ext_resource path="res://Effects/Heal/HealEffect.tscn" type="PackedScene" id=7]
[ext_resource path="res://Overlap/Kind.tscn" type="PackedScene" id=7]
[ext_resource path="res://Effects/Heal/HealEffect.tscn" type="PackedScene" id=8]
[ext_resource path="res://Player/States/Idle.gd" type="Script" id=12]
[ext_resource path="res://Player/States/Run.gd" type="Script" id=13]
[ext_resource path="res://Player/States/Attack.gd" type="Script" id=14]
[ext_resource path="res://Player/PlayerStateMachine.gd" type="Script" id=15]
[ext_resource path="res://Player/States/Roll.gd" type="Script" id=16]
[ext_resource path="res://Overlap/Kind.tscn" type="PackedScene" id=7]
[sub_resource type="CapsuleShape2D" id=1]
radius = 2.15976
@@ -626,11 +626,8 @@ font_data = ExtResource( 6 )
[node name="Player" type="KinematicBody2D"]
script = ExtResource( 1 )
debug = null
ROLL_SPEED = null
FRICTION = 270
title_scene = "res://Menus/TitleScreen/TitleScreen.tscn"
ACCELERATION = null
[node name="Kind" parent="." instance=ExtResource( 7 )]
kind = 1
@@ -743,7 +740,7 @@ script = ExtResource( 16 )
[node name="Effects" type="Node2D" parent="."]
[node name="HealEffect" parent="Effects" instance=ExtResource( 7 )]
[node name="HealEffect" parent="Effects" instance=ExtResource( 8 )]
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
[connection signal="area_exited" from="Hurtbox" to="." method="_on_Hurtbox_area_exited"]

View File

@@ -4,13 +4,8 @@
[ext_resource path="res://World.gd" type="Script" id=2]
[ext_resource path="res://Maps/Tilesets/Room/tileset_room.tres" type="TileSet" id=3]
[ext_resource path="res://testSprites/dark.png" type="Texture" id=4]
[ext_resource path="res://Objects/Traps/Bear.tscn" type="PackedScene" id=5]
[ext_resource path="res://Objects/Banana/Banana.tscn" type="PackedScene" id=6]
[ext_resource path="res://Objects/Bonfire/Bonfire.tscn" type="PackedScene" id=7]
[ext_resource path="res://Boss/Boss_template.tscn" type="PackedScene" id=17]
[ext_resource path="res://Boss/SlimeBoss/SlimeBoss.tscn" type="PackedScene" id=18]
[ext_resource path="res://Menus/DialogueBox/DialogueBox.tscn" type="PackedScene" id=19]
[ext_resource path="res://Menus/DragNDrop/DragNDropUI.tscn" type="PackedScene" id=20]
[ext_resource path="res://Maps/Grid.tscn" type="PackedScene" id=21]
[node name="World" type="Node2D"]
@@ -39,7 +34,8 @@ position = Vector2( 152, 120 )
[node name="Player" parent="YSort" instance=ExtResource( 1 )]
position = Vector2( 176, 112 )
scale = Vector2( 2, 2 )
FRICTION = null
debug = true
FRICTION = 200
[node name="Bonfire" parent="YSort" instance=ExtResource( 7 )]
position = Vector2( 296, -16 )
@@ -47,4 +43,4 @@ position = Vector2( 296, -16 )
[node name="Boss_template2" parent="YSort" instance=ExtResource( 17 )]
position = Vector2( -40, 16 )
[node name="Grid" parent="." instance=ExtResource( 18 )]
[node name="Grid" parent="." instance=ExtResource( 21 )]