mirror of
https://github.com/creyD/ludum_dare_46.git
synced 2026-06-11 21:22:22 +02:00
Buug Fixes
Maybe Destroyed on last merge
This commit is contained in:
@@ -21,7 +21,6 @@ tracks/0/keys = {
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texture = ExtResource( 1 )
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vframes = 3
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hframes = 3
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frame = 8
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "__INIT__"
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@@ -66,7 +66,6 @@ func _physics_process(delta):
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moveState.HIT:
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movement_hit()
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$"Effects/HealEffect".emitting = heal_per_second > 0
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elif movementState == moveState.ROLL:
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movement_roll()
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elif movementState == moveState.HIT:
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@@ -75,6 +74,7 @@ func _physics_process(delta):
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movement_idle()
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else:
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movement_run(Vector2(0,0), delta)
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$"Effects/HealEffect".emitting = heal_per_second > 0
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makeMove(delta)
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move()
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@@ -85,18 +85,10 @@ func move():
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move_and_slide(velocity)
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func set_animation_tree_vector():
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animation_tree.set("parameters/idle/blend_position", rollvector)
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animation_tree.set("parameters/hit/blend_position", rollvector)
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animation_tree.set("parameters/roll/blend_position", rollvector)
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animation_tree.set("parameters/run/blend_position", rollvector)
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# API Interface for ai_hero
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func attac(direction, delta):
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direction = direction.normalized()
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rollvector = direction
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set_animation_tree_vector()
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movementState = moveState.HIT
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@@ -104,7 +96,6 @@ func attac(direction, delta):
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func roll(direction, delta):
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direction = direction.normalized()
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rollvector = direction
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set_animation_tree_vector()
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movementState = moveState.ROLL
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@@ -112,14 +103,13 @@ func roll(direction, delta):
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func run(direction, delta):
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direction = direction.normalized()
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rollvector = direction
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set_animation_tree_vector()
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movementState = moveState.MOVE
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velocity = velocity.move_toward(player_stats.speed * rollvector, ACCELERATION * delta)
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if direction == Vector2.ZERO:
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animation_state.travel("idle")
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animation_state.change_state("idle")
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else:
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animation_state.travel("run")
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animation_state.change_state("run")
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func movement_move(delta):
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@@ -139,7 +129,6 @@ func movement_move(delta):
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velocity = Vector2.ZERO
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else:
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rollvector = input_vector
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set_animation_tree_vector()
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animation_state.change_state("run")
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velocity = velocity.move_toward(player_stats.speed * input_vector, ACCELERATION * delta)
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if Input.is_action_just_pressed("roll"):
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=57 format=2]
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[gd_scene load_steps=63 format=2]
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[ext_resource path="res://Player/Player.gd" type="Script" id=1]
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[ext_resource path="res://Player/player.png" type="Texture" id=2]
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@@ -6,13 +6,13 @@
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[ext_resource path="res://Overlap/HurtHit_Box/Hitbox.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Overlap/Stats/Stats.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Fonts/Harmonic/Harmonic.ttf" type="DynamicFontData" id=6]
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[ext_resource path="res://Effects/Heal/HealEffect.tscn" type="PackedScene" id=7]
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[ext_resource path="res://Overlap/Kind.tscn" type="PackedScene" id=7]
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[ext_resource path="res://Effects/Heal/HealEffect.tscn" type="PackedScene" id=8]
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[ext_resource path="res://Player/States/Idle.gd" type="Script" id=12]
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[ext_resource path="res://Player/States/Run.gd" type="Script" id=13]
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[ext_resource path="res://Player/States/Attack.gd" type="Script" id=14]
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[ext_resource path="res://Player/PlayerStateMachine.gd" type="Script" id=15]
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[ext_resource path="res://Player/States/Roll.gd" type="Script" id=16]
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[ext_resource path="res://Overlap/Kind.tscn" type="PackedScene" id=7]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 2.15976
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@@ -626,11 +626,8 @@ font_data = ExtResource( 6 )
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[node name="Player" type="KinematicBody2D"]
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script = ExtResource( 1 )
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debug = null
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ROLL_SPEED = null
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FRICTION = 270
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title_scene = "res://Menus/TitleScreen/TitleScreen.tscn"
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ACCELERATION = null
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[node name="Kind" parent="." instance=ExtResource( 7 )]
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kind = 1
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@@ -743,7 +740,7 @@ script = ExtResource( 16 )
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[node name="Effects" type="Node2D" parent="."]
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[node name="HealEffect" parent="Effects" instance=ExtResource( 7 )]
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[node name="HealEffect" parent="Effects" instance=ExtResource( 8 )]
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
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[connection signal="area_exited" from="Hurtbox" to="." method="_on_Hurtbox_area_exited"]
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@@ -4,13 +4,8 @@
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[ext_resource path="res://World.gd" type="Script" id=2]
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[ext_resource path="res://Maps/Tilesets/Room/tileset_room.tres" type="TileSet" id=3]
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[ext_resource path="res://testSprites/dark.png" type="Texture" id=4]
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[ext_resource path="res://Objects/Traps/Bear.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Objects/Banana/Banana.tscn" type="PackedScene" id=6]
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[ext_resource path="res://Objects/Bonfire/Bonfire.tscn" type="PackedScene" id=7]
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[ext_resource path="res://Boss/Boss_template.tscn" type="PackedScene" id=17]
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[ext_resource path="res://Boss/SlimeBoss/SlimeBoss.tscn" type="PackedScene" id=18]
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[ext_resource path="res://Menus/DialogueBox/DialogueBox.tscn" type="PackedScene" id=19]
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[ext_resource path="res://Menus/DragNDrop/DragNDropUI.tscn" type="PackedScene" id=20]
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[ext_resource path="res://Maps/Grid.tscn" type="PackedScene" id=21]
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[node name="World" type="Node2D"]
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@@ -39,7 +34,8 @@ position = Vector2( 152, 120 )
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[node name="Player" parent="YSort" instance=ExtResource( 1 )]
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position = Vector2( 176, 112 )
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scale = Vector2( 2, 2 )
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FRICTION = null
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debug = true
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FRICTION = 200
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[node name="Bonfire" parent="YSort" instance=ExtResource( 7 )]
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position = Vector2( 296, -16 )
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@@ -47,4 +43,4 @@ position = Vector2( 296, -16 )
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[node name="Boss_template2" parent="YSort" instance=ExtResource( 17 )]
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position = Vector2( -40, 16 )
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[node name="Grid" parent="." instance=ExtResource( 18 )]
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[node name="Grid" parent="." instance=ExtResource( 21 )]
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