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# WORKING TITLE
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# Bosskeeper - Keep the boss alive!
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## Summary
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## Story
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Short summary of the game and gameplay.
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You start the game as a main character of any old video game and meet the slime boss - pretty much the first thing you encounter anywhere. But the boss is weak and easily defeated and therefore nobody even took the time to kill it properly. In this moment you decide that your days as a hero are over and that you would love nothing more than to help this boss to stay alive as long as possible.
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In this game you have cards to help the angry slime boss to survive. Each time a marvelous hero comes by, you get the chance to place traps, walls, fields of slime and valuable barrels the hero just can't resist to look into. But watch out: if the slime boss dies, you are defeated too.
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Have fun playing ~
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## Context
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This is a minigame developed by a team of 8 people for the Ludum Dare No. 46 in 04/2020 over the course of 3 days. The team members consisted of @panorb, @Sonaion, @Streamfire, @DerAnonymos, @Mienek, Leo (for all major assets), Markus (for sounds) and @creyD. It is written in the Godot framework and a playable version can be downloaded on the release page of this repo.
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## Branching
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- `master` - Current state of the game
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- `master` - Current state of the game, latest major release
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- `dev` - Next feature update state of the game - Merged to `master`
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- `dev-X` - Specific features for the game - Merged to `dev`
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- `hotfix-X` - Bugfixes that need to be pushed to all branches
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## Context
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Ludum Dare whatever
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## Bugs
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You may report bugs [here](https://github.com/creyD/ludum_dare_46/issues/new) but please don't expect us to fix them in a timely manner.
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