Merge branch 'devEffects' into devRefactor

This commit is contained in:
Paul Norberger
2020-04-19 13:13:03 +02:00
11 changed files with 141 additions and 24 deletions

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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/fire-particle.png-542cf206ab06c7c5fa130fcfeee388bd.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Effects/Fire/fire-particle.png"
dest_files=[ "res://.import/fire-particle.png-542cf206ab06c7c5fa130fcfeee388bd.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

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@@ -0,0 +1,18 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Effects/Heal/heal_particle.png" type="Texture" id=1]
[sub_resource type="ParticlesMaterial" id=1]
emission_shape = 1
emission_sphere_radius = 5.0
flag_disable_z = true
gravity = Vector3( 0, -5, 0 )
orbit_velocity = 0.0
orbit_velocity_random = 0.0
scale = 0.25
[node name="HealEffect" type="Particles2D"]
amount = 10
lifetime = 2.0
process_material = SubResource( 1 )
texture = ExtResource( 1 )

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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/heal_particle.png-e55ff56a89193d8400c827d550e9f7e4.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Effects/Heal/heal_particle.png"
dest_files=[ "res://.import/heal_particle.png-e55ff56a89193d8400c827d550e9f7e4.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

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@@ -24,8 +24,8 @@ script = ExtResource( 2 )
scene_to_load = "res://Menus/TitleScreen/TitleScreen.tscn"
[node name="ColorRect" type="ColorRect" parent="."]
margin_right = 320.0
margin_bottom = 180.0
margin_right = 1024.0
margin_bottom = 1024.0
color = Color( 0, 0, 0, 1 )
__meta__ = {
"_edit_use_anchors_": false
@@ -43,6 +43,8 @@ https://www.youtube.com/c/DerAnonymosLP
https://twitch.tv/deranonymos
https://www.instagram.com/deranonymos/
Rougebluemulan
Katsuhira
https://www.youtube.com/c/Katsuhira
https://twitter.com/nKatsuhira

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@@ -1,7 +1,8 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Menus/DragNDrop/DragSource.tscn" type="PackedScene" id=1]
[ext_resource path="res://Menus/DragNDrop/DragSink.tscn" type="PackedScene" id=2]
[ext_resource path="res://Objects/Banana/Banana.tscn" type="PackedScene" id=3]
[node name="DragNDropUI" type="Control"]
anchor_right = 1.0
@@ -12,9 +13,13 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="DragSource" parent="." instance=ExtResource( 1 )]
margin_left = 12.7532
margin_top = 230.124
margin_right = 44.7532
margin_bottom = 262.124
Item = ExtResource( 3 )
[node name="DragSink" parent="." instance=ExtResource( 2 )]
margin_left = 1.19746
margin_right = 1.19745
[node name="DragSource" parent="." instance=ExtResource( 1 )]
PreviewIcon = "res://icon.png"
margin_right = 1.19745

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@@ -1,23 +1,25 @@
[gd_scene load_steps=2 format=2]
[sub_resource type="GDScript" id=2]
[sub_resource type="GDScript" id=1]
script/source = "extends Container
#DropZone
#stuff can be dropped here
func can_drop_data(_pos, data):
return typeof(data) == TYPE_INT
return typeof(data) == typeof(PackedScene)
#what is to be done when data is dropped
func drop_data(_pos, data):
print(data)
func drop_data(_pos, data:PackedScene):
var child = data.instance()
child.position= _pos
self.add_child(child)
"
[node name="DragSink" type="Container"]
anchor_right = 1.0
anchor_bottom = 0.789
margin_bottom = -0.0200043
script = SubResource( 2 )
script = SubResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}

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@@ -5,18 +5,15 @@
[sub_resource type="GDScript" id=1]
script/source = "extends TextureRect
#CardDeck
export var ItemID:int=0
export var PreviewIcon:String = \"\"
export var Item:PackedScene
export var PreviewIcon:Texture
export var DeleteOnGrab:bool = false
#if a drag is initiated here
func get_drag_data(_pos):
print(_pos)
var preview = load(PreviewIcon)
var ctrl = Control.new()
var TR = TextureRect.new()
TR.texture = get_resized_texture(preview,self.rect_size[0],self.rect_size[1])
TR.texture = get_resized_texture(PreviewIcon,self.rect_size[0],self.rect_size[1])
TR.rect_size= self.rect_size
TR.set_position(_pos*-1,false)
ctrl.add_child(TR)
@@ -24,12 +21,12 @@ func get_drag_data(_pos):
if DeleteOnGrab :
self.queue_free()
return ItemID
return Item
#stuff can be dropped here
#eg you picked the wrong thing up, let go and it returns to nothingness
func can_drop_data(_pos, data):
return typeof(data) == TYPE_INT
return typeof(data) == typeof(PackedScene)
#do nothing if stuff is dropped here
func drop_data(_pos, _data):
@@ -55,3 +52,4 @@ script = SubResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
PreviewIcon = ExtResource( 1 )

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@@ -24,6 +24,8 @@ var _rng = RandomNumberGenerator.new()
var is_playing_sound = false
export(String, FILE, "*.tscn,*.scn") var title_scene = ""
enum moveState{
MOVE,
ROLL,
@@ -34,6 +36,7 @@ enum moveState{
var movementState = moveState.MOVE
var damage_per_second := 0.0
var heal_per_second := 0.0
var totaldamage := 0.0
var currency := 0
@@ -44,7 +47,7 @@ func _debug_update():
func _physics_process(delta):
totaldamage+=damage_per_second*delta
totaldamage+=(damage_per_second - heal_per_second)*delta
player_stats.speed+=10*delta
while(totaldamage>1):
totaldamage-=1
@@ -62,6 +65,8 @@ func _physics_process(delta):
moveState.HIT:
movement_hit()
print(heal_per_second)
$"Effects/HealEffect".emitting = heal_per_second > 0.0
move()
# IMPORTANT: If you are using move_and_slide don't multiply by delta
@@ -122,18 +127,30 @@ func roll_finished():
func _on_Hurtbox_area_entered(area):
player_stats.health-=area.damage
damage_per_second = damage_per_second + area.damage
print("enter")
if area.damage > 0:
damage_per_second += area.damage
else:
heal_per_second += abs(area.damage)
func _on_Hurtbox_area_exited(area):
damage_per_second = damage_per_second - area.damage
if area.damage > 0:
damage_per_second -= area.damage
else:
heal_per_second -= abs(area.damage)
func _on_Stats_no_health():
queue_free()
get_tree().change_scene("res://Menus/TitleScreen/TitleScreen.tscn")
get_tree().change_scene(title_scene)
func _on_Hitbox_area_entered(area):
currency += area.currency_value
player_stats.health = player_stats.health+area.health_value
player_stats.speed -= area.slowdown_value

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@@ -11,6 +11,7 @@
[ext_resource path="res://Player/States/Attack.gd" type="Script" id=14]
[ext_resource path="res://Player/PlayerStateMachine.gd" type="Script" id=15]
[ext_resource path="res://Player/States/Roll.gd" type="Script" id=16]
[ext_resource path="res://Effects/Heal/HealEffect.tscn" type="PackedScene" id=7]
[sub_resource type="CapsuleShape2D" id=1]
radius = 2.15976
@@ -625,6 +626,7 @@ font_data = ExtResource( 6 )
[node name="Player" type="KinematicBody2D"]
script = ExtResource( 1 )
FRICTION = 270
title_scene = "res://Menus/TitleScreen/TitleScreen.tscn"
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0.273621, 3.88423 )
@@ -731,6 +733,11 @@ script = ExtResource( 14 )
[node name="Roll" type="Node" parent="AnimationStates"]
script = ExtResource( 16 )
[node name="Effects" type="Node" parent="."]
[node name="HealEffect" parent="Effects" instance=ExtResource( 7 )]
position = Vector2( 0, -3.24489 )
emitting = false
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
[connection signal="area_exited" from="Hurtbox" to="." method="_on_Hurtbox_area_exited"]