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Merge branch 'devEffects' into devRefactor
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@@ -11,6 +11,7 @@
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[ext_resource path="res://Player/States/Attack.gd" type="Script" id=14]
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[ext_resource path="res://Player/PlayerStateMachine.gd" type="Script" id=15]
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[ext_resource path="res://Player/States/Roll.gd" type="Script" id=16]
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[ext_resource path="res://Effects/Heal/HealEffect.tscn" type="PackedScene" id=7]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 2.15976
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@@ -625,6 +626,7 @@ font_data = ExtResource( 6 )
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[node name="Player" type="KinematicBody2D"]
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script = ExtResource( 1 )
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FRICTION = 270
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title_scene = "res://Menus/TitleScreen/TitleScreen.tscn"
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 0.273621, 3.88423 )
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@@ -731,6 +733,11 @@ script = ExtResource( 14 )
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[node name="Roll" type="Node" parent="AnimationStates"]
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script = ExtResource( 16 )
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[node name="Effects" type="Node" parent="."]
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[node name="HealEffect" parent="Effects" instance=ExtResource( 7 )]
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position = Vector2( 0, -3.24489 )
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emitting = false
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
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[connection signal="area_exited" from="Hurtbox" to="." method="_on_Hurtbox_area_exited"]
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