setup for ai

This commit is contained in:
Jonas Mucke
2020-04-18 21:17:13 +02:00
parent b75cdf7a76
commit e7d5d9eacc
11 changed files with 345 additions and 94 deletions

View File

@@ -0,0 +1,23 @@
extends StaticBody2D
export(int, 1, 5) var lifePoints = 3
export(int, 1, 30) var spawnRate = 5
var elapsedTime = 0.0
func _physics_process(delta):
elapsedTime += delta
if(elapsedTime>=spawnRate):
elapsedTime-=spawnRate
var Minion = load("")
var world = get_tree().current_scene.get_child(2)
var minion = Minion.instance()
world.add_child(minion)
minion.global_position = global_position
func _on_Hurtbox_area_entered(area):
lifePoints -= area.damage
if(lifePoints<0):
queue_free()
pass