added Fireknockback and added beartrap slowdown(not stun)

This commit is contained in:
Jan Schuffenhauer
2020-04-20 19:17:08 +02:00
parent 512fffee8d
commit ebad05009a
7 changed files with 36 additions and 13 deletions

View File

@@ -1,5 +1,24 @@
extends Node2D
export(float,0.1,10.0) var burning_time = 2.0
var timer = Timer.new()
func on_timer_timeout():
timer.stop()
queue_free()
func _ready():
$Sprite.play("burn")
add_child(timer)
timer.connect("timeout", self, "on_timer_timeout")
timer.set_wait_time(burning_time)
timer.start()
func _on_Hitbox_body_entered(body):
if(body.get_name() == "Player"):
body.velocity*=-3