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https://github.com/creyD/ludum_dare_46.git
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Added titlescreen bgm
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src/Menus/TitleScreen/BG.zip
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src/Menus/TitleScreen/BG.zip
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@@ -6,6 +6,10 @@ onready var animation_player = $AnimationPlayer
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func _ready():
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animation_player.play("__INIT__")
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SoundControler.pub_play_music("res://Menus/TitleScreen/title_screen_bgm.ogg", false)
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func _exit_tree():
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SoundControler.pub_stop_music()
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func _on_Startup_startup_finished():
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new_game_button.ignore_once = true # Pauls russian solution for ignoring the first sound click in the titlescreen
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src/Menus/TitleScreen/boss_right.zip
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src/Menus/TitleScreen/boss_right.zip
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src/Menus/TitleScreen/title_screen_bgm.ogg
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src/Menus/TitleScreen/title_screen_bgm.ogg
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src/Menus/TitleScreen/title_screen_bgm.ogg.import
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src/Menus/TitleScreen/title_screen_bgm.ogg.import
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@@ -0,0 +1,15 @@
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/title_screen_bgm.ogg-87b08396ab61fe74716877f53eea7d6d.oggstr"
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[deps]
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source_file="res://Menus/TitleScreen/title_screen_bgm.ogg"
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dest_files=[ "res://.import/title_screen_bgm.ogg-87b08396ab61fe74716877f53eea7d6d.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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@@ -121,6 +121,7 @@ position = Vector2( -107.855, 73.4821 )
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[node name="Player" parent="YSort" instance=ExtResource( 1 )]
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position = Vector2( 96, -69.5179 )
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scale = Vector2( 2, 2 )
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debug = true
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FRICTION = 200
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[node name="Bonfire" parent="YSort" instance=ExtResource( 7 )]
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