torch, minion, ai attack

This commit is contained in:
Jonas Mucke
2020-04-20 00:04:25 +02:00
parent 6b6bfe4842
commit fc59452928
15 changed files with 285 additions and 65 deletions

View File

@@ -6,7 +6,7 @@ var RedDrop = 0.2
var Heart = 0.2
func offset_vec():
var offset = 20
var offset = 16
return Vector2((randf()-0.5)*offset, (randf()-0.5)*offset)
func _on_Hurtbox_area_entered(area):

View File

@@ -30,7 +30,7 @@ texture = ExtResource( 3 )
[node name="Hurtbox" parent="." instance=ExtResource( 1 )]
position = Vector2( 1.54256, -4.73786 )
collision_layer = 8
collision_layer = 64
collision_mask = 0
[node name="CollisionShape2D" parent="Hurtbox" index="0"]

View File

@@ -1,20 +1,23 @@
extends Node2D
export(int, 1, 5) var lifePoints = 3
export(int, 1, 30) var spawnRate = 5
export(int, 1, 30) var spawnRate = 5.0
var Minion = load("res://Boss/Minion.tscn")
var elapsedTime = 0.0
func offset_vec():
var offset = 16
return Vector2((randf()-0.5)*offset, (randf()-0.5)*offset)
func _physics_process(delta):
elapsedTime += delta
#if(elapsedTime>=spawnRate):
# elapsedTime-=spawnRate
# var Minion = load("")
# var world = get_tree().current_scene.get_child(2)
# #TODO minions
# var minion = Minion.instance()
# world.add_child(minion)
# minion.global_position = global_position
if(elapsedTime>=spawnRate):
elapsedTime-=spawnRate
var world = get_tree().current_scene.get_child(2)
var minion = Minion.instance()
world.add_child(minion)
minion.global_position = global_position+offset_vec()
func _on_Hurtbox_area_entered(area):

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=6 format=2]
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Overlap/HurtHit_Box/Hurtbox.tscn" type="PackedScene" id=1]
[ext_resource path="res://testSprites/fackel.png" type="Texture" id=2]
@@ -13,12 +13,13 @@ height = 12.0
[node name="Torch" type="Node2D"]
script = ExtResource( 3 )
[node name="FireEffect" parent="." instance=ExtResource( 4 )]
position = Vector2( 1.88936, -12.4698 )
[node name="Kind" parent="." instance=ExtResource( 5 )]
general = 4
kind = 2
[node name="FireEffect" parent="." instance=ExtResource( 4 )]
position = Vector2( 1.88936, -12.4698 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, -8 )
texture = ExtResource( 2 )