Version 0.8
69
src/Autoloads/SoundControler.gd
Normal file
@@ -0,0 +1,69 @@
|
||||
extends Node
|
||||
|
||||
const EFFECT_LAYERS:int = 20
|
||||
var _effect: Array = []
|
||||
var _music: AudioStreamPlayer
|
||||
|
||||
#Playback Options
|
||||
var _loop: bool = true
|
||||
|
||||
#Settings that should be put into an Options script
|
||||
var _music_volume:int = -12
|
||||
var _effects_volume:int = -12
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
_music = AudioStreamPlayer.new()
|
||||
_music.bus = "BGM"
|
||||
_music.volume_db= _music_volume
|
||||
_music.connect("finished",self,"sig_music_finished")
|
||||
add_child(_music)
|
||||
|
||||
for i in range(0,EFFECT_LAYERS):
|
||||
_effect.append(AudioStreamPlayer.new())
|
||||
_effect[i].volume_db= _effects_volume
|
||||
_effect[i].bus = str("Effects",i)
|
||||
_effect[i].connect("finished", self, "sig_effect_finished")
|
||||
add_child(_effect[i])
|
||||
|
||||
func pub_play_music(path:String,should_loop:bool=true)-> void:
|
||||
var stream = load(path)
|
||||
#AudioServer.set_bus_mute(1, true)
|
||||
_music.stop()
|
||||
_music.stream = stream
|
||||
_music.play()
|
||||
_loop=should_loop
|
||||
|
||||
func pub_play_effect(path:String,channel:int=0)-> void:
|
||||
var stream = load(path)
|
||||
#AudioServer.set_bus_mute(1, true)
|
||||
_effect[channel].stop()
|
||||
_effect[channel].stream = stream
|
||||
_effect[channel].play()
|
||||
|
||||
func pub_stop_music()-> void:
|
||||
_music.stop()
|
||||
|
||||
func pub_stop_effect(channel:int)-> void:
|
||||
_effect[channel].stop()
|
||||
|
||||
func pub_stop_effects()-> void:
|
||||
for i in range(0,EFFECT_LAYERS):
|
||||
_effect[i].stop()
|
||||
|
||||
func pub_stop_all() -> void:
|
||||
pub_stop_music()
|
||||
pub_stop_effects()
|
||||
|
||||
func sig_music_finished() -> void:
|
||||
#AudioServer.set_bus_mute(1, false)
|
||||
if _loop :
|
||||
_music.stop()
|
||||
_music.play()
|
||||
pass
|
||||
|
||||
func sig_effect_finished() -> void:
|
||||
#AudioServer.set_bus_mute(1, false)
|
||||
pass
|
||||
|
||||
|
||||
101
src/Boss/Boss_template.gd
Normal file
@@ -0,0 +1,101 @@
|
||||
extends KinematicBody2D
|
||||
class_name Boss
|
||||
|
||||
"""
|
||||
This is an example player controller script created by Paul
|
||||
"""
|
||||
|
||||
var velocity := Vector2.ZERO
|
||||
# This is how you export variables with ranges to the editor window
|
||||
export(bool) var debug := false
|
||||
export(int, 0, 500) var ACCELERATION := 450
|
||||
# Reference for the current player
|
||||
|
||||
onready var player_stats := $Stats
|
||||
onready var debug_label := $DebugLabel
|
||||
#onready var animation_player := $AnimationPlayer
|
||||
#var animation_tree := $AnimationTree
|
||||
#onready var animation_state = animation_tree.get("parameters/playback")
|
||||
|
||||
enum moveState{
|
||||
MOVE,
|
||||
HIT
|
||||
}
|
||||
|
||||
var movementState = moveState.MOVE
|
||||
|
||||
var damage_per_second := 0.0
|
||||
var totaldamage := 0.0
|
||||
|
||||
func _debug_update():
|
||||
debug_label.text = str(player_stats.health) + "/" + str(player_stats.max_health) + " HP\n"
|
||||
|
||||
|
||||
func _physics_process(delta):
|
||||
totaldamage += damage_per_second * delta
|
||||
player_stats.speed += 10 * delta
|
||||
while (totaldamage > 1):
|
||||
totaldamage -= 1
|
||||
player_stats.health -= 1
|
||||
while (totaldamage <- 1):
|
||||
totaldamage += 1
|
||||
player_stats.health += 1
|
||||
_debug_update()
|
||||
if debug:
|
||||
match movementState:
|
||||
moveState.MOVE:
|
||||
movement_move(delta)
|
||||
moveState.HIT:
|
||||
movement_hit()
|
||||
|
||||
move()
|
||||
|
||||
|
||||
# IMPORTANT: If you are using move_and_slide don't multiply by delta
|
||||
# Godots physics system does that internally
|
||||
# In move_and_collide(...) you have to multiply by delta.
|
||||
func move():
|
||||
move_and_slide(velocity)
|
||||
|
||||
|
||||
func movement_move(delta):
|
||||
var input_vector = Vector2.ZERO
|
||||
# This is a clever way to handle directional input
|
||||
# Input.get_action_strength(...) returns a value between 0 and 1 depending
|
||||
# on how strong the controller direction is pressed
|
||||
# For keyboards it always returns 1 if pressed and 0 if not
|
||||
# The actions are custom and defined in the project settings
|
||||
input_vector.x = Input.get_action_strength("right") - Input.get_action_strength("left")
|
||||
input_vector.y = Input.get_action_strength("down") - Input.get_action_strength("up")
|
||||
input_vector = input_vector.normalized()
|
||||
|
||||
if input_vector == Vector2.ZERO:
|
||||
#animation_state.travel("idle")
|
||||
velocity = Vector2.ZERO
|
||||
else:
|
||||
velocity = velocity.move_toward(player_stats.speed * input_vector, ACCELERATION * delta)
|
||||
if Input.is_action_just_pressed("roll"):
|
||||
pass
|
||||
elif Input.is_action_just_pressed("attack"):
|
||||
pass
|
||||
|
||||
|
||||
func movement_hit():
|
||||
velocity = Vector2.ZERO
|
||||
|
||||
|
||||
func hit_finished():
|
||||
movementState = moveState.MOVE
|
||||
|
||||
|
||||
func _on_Stats_no_health():
|
||||
queue_free()
|
||||
|
||||
|
||||
func _on_Hurtbox_area_entered(area):
|
||||
player_stats.health -= area.damage
|
||||
damage_per_second += area.damage
|
||||
|
||||
|
||||
func _on_Hurtbox_area_exited(area):
|
||||
damage_per_second -= area.damage
|
||||
69
src/Boss/Boss_template.tscn
Normal file
@@ -0,0 +1,69 @@
|
||||
[gd_scene load_steps=10 format=2]
|
||||
|
||||
[ext_resource path="res://Overlap/HurtHit_Box/Hurtbox.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://Overlap/HurtHit_Box/Hitbox.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://Overlap/Stats/Stats.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://Boss/Boss_template.gd" type="Script" id=4]
|
||||
[ext_resource path="res://testSprites/white_boss_dog.png" type="Texture" id=5]
|
||||
[ext_resource path="res://Overlap/Kind.tscn" type="PackedScene" id=6]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=1]
|
||||
radius = 18.0
|
||||
height = 18.0
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=2]
|
||||
radius = 18.0
|
||||
height = 18.0
|
||||
|
||||
[sub_resource type="CircleShape2D" id=3]
|
||||
radius = 12.5
|
||||
|
||||
[node name="Boss_template" type="KinematicBody2D"]
|
||||
script = ExtResource( 4 )
|
||||
|
||||
[node name="Kind" parent="." instance=ExtResource( 6 )]
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
position = Vector2( 3.13451, -20.1418 )
|
||||
scale = Vector2( 2, 2 )
|
||||
texture = ExtResource( 5 )
|
||||
hframes = 60
|
||||
|
||||
[node name="Hitbox" parent="." instance=ExtResource( 2 )]
|
||||
collision_layer = 0
|
||||
|
||||
[node name="CollisionShape2D" parent="Hitbox" index="0"]
|
||||
position = Vector2( 0, -15 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Hurtbox" parent="." instance=ExtResource( 1 )]
|
||||
collision_layer = 4
|
||||
collision_mask = 0
|
||||
|
||||
[node name="CollisionShape2D" parent="Hurtbox" index="0"]
|
||||
position = Vector2( 0, -15 )
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( -1.52588e-05, 0 )
|
||||
rotation = 1.5708
|
||||
shape = SubResource( 3 )
|
||||
|
||||
[node name="DebugLabel" type="Label" parent="."]
|
||||
margin_left = -42.2456
|
||||
margin_top = -65.04
|
||||
margin_right = 42.7544
|
||||
margin_bottom = -48.04
|
||||
text = "Obermufti"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Stats" parent="." instance=ExtResource( 3 )]
|
||||
[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
|
||||
[connection signal="area_exited" from="Hurtbox" to="." method="_on_Hurtbox_area_exited"]
|
||||
[connection signal="no_health" from="Stats" to="." method="_on_Stats_no_health"]
|
||||
|
||||
[editable path="Hitbox"]
|
||||
|
||||
[editable path="Hurtbox"]
|
||||
BIN
src/Boss/SlimeBoss/Animations/move_down.png
Normal file
|
After Width: | Height: | Size: 200 KiB |
34
src/Boss/SlimeBoss/Animations/move_down.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/move_down.png-84332f4f5ce4f5c6ed14f5c70a38e1b2.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Boss/SlimeBoss/Animations/move_down.png"
|
||||
dest_files=[ "res://.import/move_down.png-84332f4f5ce4f5c6ed14f5c70a38e1b2.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
||||
BIN
src/Boss/SlimeBoss/Animations/move_down_angry.png
Normal file
|
After Width: | Height: | Size: 210 KiB |
34
src/Boss/SlimeBoss/Animations/move_down_angry.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/move_down_angry.png-16c43792e327fb7b753075ffc6922bf2.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Boss/SlimeBoss/Animations/move_down_angry.png"
|
||||
dest_files=[ "res://.import/move_down_angry.png-16c43792e327fb7b753075ffc6922bf2.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
||||
BIN
src/Boss/SlimeBoss/Animations/move_right.png
Normal file
|
After Width: | Height: | Size: 78 KiB |
34
src/Boss/SlimeBoss/Animations/move_right.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/move_right.png-a8b08bda2bc73a2254d34f5f6ab0372e.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Boss/SlimeBoss/Animations/move_right.png"
|
||||
dest_files=[ "res://.import/move_right.png-a8b08bda2bc73a2254d34f5f6ab0372e.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
||||
94
src/Boss/SlimeBoss/SlimeBoss.gd
Normal file
@@ -0,0 +1,94 @@
|
||||
extends KinematicBody2D
|
||||
class_name SlimeBoss
|
||||
"""
|
||||
This is an example player controller script created by Paul
|
||||
"""
|
||||
var velocity := Vector2.ZERO
|
||||
# This is how you export variables with ranges to the editor window
|
||||
export(bool) var debug := false
|
||||
export(int, 0, 500) var ACCELERATION := 450
|
||||
# Reference for the current player
|
||||
|
||||
onready var player_stats := $Stats
|
||||
onready var debug_label := $DebugLabel
|
||||
#onready var animation_player := $AnimationPlayer
|
||||
#var animation_tree := $AnimationTree
|
||||
#onready var animation_state = animation_tree.get("parameters/playback")
|
||||
|
||||
enum moveState{
|
||||
MOVE,
|
||||
HIT
|
||||
}
|
||||
|
||||
var movementState = moveState.MOVE
|
||||
|
||||
var damage_per_second := 0.0
|
||||
var totaldamage := 0.0
|
||||
|
||||
func _debug_update():
|
||||
debug_label.text = str(player_stats.health) + "/" + str(player_stats.max_health) + " HP\n"
|
||||
|
||||
|
||||
func _physics_process(delta):
|
||||
totaldamage+=damage_per_second*delta
|
||||
player_stats.speed+=10*delta
|
||||
while(totaldamage>1):
|
||||
totaldamage-=1
|
||||
player_stats.health-=1
|
||||
while(totaldamage<-1):
|
||||
totaldamage+=1
|
||||
player_stats.health+=1
|
||||
_debug_update()
|
||||
if debug == true:
|
||||
match movementState:
|
||||
moveState.MOVE:
|
||||
movement_move(delta)
|
||||
moveState.HIT:
|
||||
movement_hit()
|
||||
|
||||
move()
|
||||
|
||||
# IMPORTANT: If you are using move_and_slide don't multiply by delta
|
||||
# Godots physics system does that internally
|
||||
# In move_and_collide(...) you have to multiply by delta.
|
||||
func move():
|
||||
move_and_slide(velocity)
|
||||
|
||||
func movement_move(delta):
|
||||
var input_vector = Vector2.ZERO
|
||||
# This is a clever way to handle directional input
|
||||
# Input.get_action_strength(...) returns a value between 0 and 1 depending
|
||||
# on how strong the controller direction is pressed
|
||||
# For keyboards it always returns 1 if pressed and 0 if not
|
||||
# The actions are custom and defined in the project settings
|
||||
input_vector.x = Input.get_action_strength("right") - Input.get_action_strength("left")
|
||||
input_vector.y = Input.get_action_strength("down") - Input.get_action_strength("up")
|
||||
input_vector = input_vector.normalized()
|
||||
|
||||
if input_vector == Vector2.ZERO:
|
||||
#animation_state.travel("idle")
|
||||
velocity = Vector2.ZERO
|
||||
else:
|
||||
velocity = velocity.move_toward(player_stats.speed * input_vector, ACCELERATION * delta)
|
||||
if Input.is_action_just_pressed("roll"):
|
||||
pass
|
||||
elif Input.is_action_just_pressed("attack"):
|
||||
pass
|
||||
|
||||
func movement_hit():
|
||||
velocity = Vector2.ZERO
|
||||
|
||||
func hit_finished():
|
||||
movementState = moveState.MOVE
|
||||
|
||||
func _on_Stats_no_health():
|
||||
queue_free()
|
||||
|
||||
|
||||
func _on_Hurtbox_area_entered(area):
|
||||
player_stats.health-=area.damage
|
||||
damage_per_second = damage_per_second + area.damage
|
||||
|
||||
|
||||
func _on_Hurtbox_area_exited(area):
|
||||
damage_per_second = damage_per_second - area.damage
|
||||
181
src/Boss/SlimeBoss/SlimeBoss.tscn
Normal file
@@ -0,0 +1,181 @@
|
||||
[gd_scene load_steps=16 format=2]
|
||||
|
||||
[ext_resource path="res://Overlap/HurtHit_Box/Hurtbox.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://Overlap/HurtHit_Box/Hitbox.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://Overlap/Stats/Stats.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://Boss/SlimeBoss/SlimeBoss.gd" type="Script" id=4]
|
||||
[ext_resource path="res://Boss/SlimeBoss/Animations/move_down.png" type="Texture" id=5]
|
||||
[ext_resource path="res://Boss/SlimeBoss/Animations/move_right.png" type="Texture" id=6]
|
||||
[ext_resource path="res://Boss/SlimeBoss/States/Motion/Idle.gd" type="Script" id=7]
|
||||
[ext_resource path="res://Boss/SlimeBoss/States/Motion/Stagger.gd" type="Script" id=8]
|
||||
[ext_resource path="res://Boss/SlimeBoss/States/Motion/Wander.gd" type="Script" id=9]
|
||||
[ext_resource path="res://Boss/SlimeBoss/States/Motion/SplitUp.gd" type="Script" id=10]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=1]
|
||||
radius = 18.0
|
||||
height = 18.0
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=2]
|
||||
radius = 18.0
|
||||
height = 18.0
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=3]
|
||||
radius = 8.0
|
||||
height = 15.0
|
||||
|
||||
[sub_resource type="Animation" id=4]
|
||||
resource_name = "MoveDown"
|
||||
length = 2.65556
|
||||
loop = true
|
||||
step = 0.0111111
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 2.64444 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ 0, 237 ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("Sprite:texture")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ ExtResource( 5 ) ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("Sprite:vframes")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 10 ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("Sprite:hframes")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 24 ]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/path = NodePath("Sprite:position")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 0, -20.142 ) ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=5]
|
||||
resource_name = "MoveRight"
|
||||
length = 1.28333
|
||||
loop = true
|
||||
step = 0.0166667
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 1.26667 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ 0, 76 ]
|
||||
}
|
||||
|
||||
[node name="SlimeBoss" type="KinematicBody2D"]
|
||||
position = Vector2( 168, 128 )
|
||||
script = ExtResource( 4 )
|
||||
__meta__ = {
|
||||
"_edit_group_": true
|
||||
}
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
position = Vector2( -10, -20.142 )
|
||||
texture = ExtResource( 6 )
|
||||
vframes = 7
|
||||
hframes = 11
|
||||
frame = 40
|
||||
|
||||
[node name="Hitbox" parent="." instance=ExtResource( 2 )]
|
||||
collision_layer = 0
|
||||
|
||||
[node name="CollisionShape2D" parent="Hitbox" index="0"]
|
||||
position = Vector2( 0, -15 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Hurtbox" parent="." instance=ExtResource( 1 )]
|
||||
collision_layer = 4
|
||||
collision_mask = 0
|
||||
|
||||
[node name="CollisionShape2D" parent="Hurtbox" index="0"]
|
||||
position = Vector2( 0, -15 )
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( -1.52588e-05, 0 )
|
||||
rotation = 1.5708
|
||||
shape = SubResource( 3 )
|
||||
|
||||
[node name="DebugLabel" type="Label" parent="."]
|
||||
margin_left = -42.2456
|
||||
margin_top = -65.04
|
||||
margin_right = 42.7544
|
||||
margin_bottom = -48.04
|
||||
text = "Obermufti"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Stats" parent="." instance=ExtResource( 3 )]
|
||||
|
||||
[node name="States" type="Node" parent="."]
|
||||
|
||||
[node name="Idle" type="Node" parent="States"]
|
||||
script = ExtResource( 7 )
|
||||
|
||||
[node name="Wander" type="Node" parent="States"]
|
||||
script = ExtResource( 9 )
|
||||
|
||||
[node name="SplitUp" type="Node" parent="States"]
|
||||
script = ExtResource( 10 )
|
||||
|
||||
[node name="Stagger" type="Node" parent="States"]
|
||||
script = ExtResource( 8 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
autoplay = "MoveRight"
|
||||
playback_speed = 0.1
|
||||
anims/MoveDown = SubResource( 4 )
|
||||
anims/MoveRight = SubResource( 5 )
|
||||
[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
|
||||
[connection signal="area_exited" from="Hurtbox" to="." method="_on_Hurtbox_area_exited"]
|
||||
[connection signal="no_health" from="Stats" to="." method="_on_Stats_no_health"]
|
||||
|
||||
[editable path="Hitbox"]
|
||||
|
||||
[editable path="Hurtbox"]
|
||||
9
src/Boss/SlimeBoss/SlimeBossStateMachine.gd
Normal file
@@ -0,0 +1,9 @@
|
||||
extends "res://Overlap/StateMachine/StateMachine.gd"
|
||||
|
||||
func _ready():
|
||||
states_map = {
|
||||
"idle": $Idle,
|
||||
"wander": $Wander,
|
||||
"split_up": $SplitUp,
|
||||
"stagger": $Stagger
|
||||
}
|
||||
13
src/Boss/SlimeBoss/States/Motion/Idle.gd
Normal file
@@ -0,0 +1,13 @@
|
||||
extends "res://Overlap/StateMachine/MotionState.gd"
|
||||
|
||||
func enter():
|
||||
owner.get_node("AnimationPlayer").play("MoveDown") # TODO: Replace animation
|
||||
|
||||
func handle_input(event):
|
||||
return .handle_input(event)
|
||||
|
||||
func update(delta):
|
||||
var input_direction = get_input_direction()
|
||||
if input_direction:
|
||||
# emit_signal("finished", "move")
|
||||
pass
|
||||
16
src/Boss/SlimeBoss/States/Motion/SplitUp.gd
Normal file
@@ -0,0 +1,16 @@
|
||||
extends Node
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
||||
16
src/Boss/SlimeBoss/States/Motion/Stagger.gd
Normal file
@@ -0,0 +1,16 @@
|
||||
extends Node
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
||||
16
src/Boss/SlimeBoss/States/Motion/Wander.gd
Normal file
@@ -0,0 +1,16 @@
|
||||
extends Node
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
||||
27
src/Effects/Debris/SplashEffect.tscn
Normal file
@@ -0,0 +1,27 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://Effects/Debris/debris-splash.png" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="Animation" id=1]
|
||||
resource_name = "__INIT__"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath(".:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 0, 1, 2, 3, 4, 5, 6, 7, 8 ]
|
||||
}
|
||||
|
||||
[node name="SplashEffect" type="Sprite"]
|
||||
texture = ExtResource( 1 )
|
||||
vframes = 3
|
||||
hframes = 3
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
autoplay = "__INIT__"
|
||||
anims/__INIT__ = SubResource( 1 )
|
||||
BIN
src/Effects/Debris/debris-splash.png
Normal file
|
After Width: | Height: | Size: 427 B |
34
src/Effects/Debris/debris-splash.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/debris-splash.png-9f676124fe8f42310058847049ebd809.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Effects/Debris/debris-splash.png"
|
||||
dest_files=[ "res://.import/debris-splash.png-9f676124fe8f42310058847049ebd809.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
||||
31
src/Effects/Fire/FireEffect.tscn
Normal file
@@ -0,0 +1,31 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://Effects/Fire/fire-particle.png" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="Gradient" id=1]
|
||||
offsets = PoolRealArray( 0.488889, 1 )
|
||||
colors = PoolColorArray( 1, 1, 1, 1, 0, 0, 0, 0 )
|
||||
|
||||
[sub_resource type="GradientTexture" id=2]
|
||||
gradient = SubResource( 1 )
|
||||
|
||||
[sub_resource type="ParticlesMaterial" id=3]
|
||||
lifetime_randomness = 0.12
|
||||
emission_shape = 1
|
||||
emission_sphere_radius = 3.0
|
||||
flag_disable_z = true
|
||||
gravity = Vector3( 0, -20, 0 )
|
||||
orbit_velocity = 0.0
|
||||
orbit_velocity_random = 0.0
|
||||
radial_accel = 9.2
|
||||
scale = 0.25
|
||||
scale_random = 0.15
|
||||
color_ramp = SubResource( 2 )
|
||||
hue_variation = 0.18
|
||||
|
||||
[node name="FireEffect" type="Particles2D"]
|
||||
amount = 10
|
||||
lifetime = 1.2
|
||||
speed_scale = 1.3
|
||||
process_material = SubResource( 3 )
|
||||
texture = ExtResource( 1 )
|
||||
BIN
src/Effects/Fire/fire-particle.png
Normal file
|
After Width: | Height: | Size: 316 B |
34
src/Effects/Fire/fire-particle.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/fire-particle.png-542cf206ab06c7c5fa130fcfeee388bd.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Effects/Fire/fire-particle.png"
|
||||
dest_files=[ "res://.import/fire-particle.png-542cf206ab06c7c5fa130fcfeee388bd.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
||||
18
src/Effects/Heal/HealEffect.tscn
Normal file
@@ -0,0 +1,18 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://Effects/Heal/heal_particle.png" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="ParticlesMaterial" id=1]
|
||||
emission_shape = 1
|
||||
emission_sphere_radius = 5.0
|
||||
flag_disable_z = true
|
||||
gravity = Vector3( 0, -5, 0 )
|
||||
orbit_velocity = 0.0
|
||||
orbit_velocity_random = 0.0
|
||||
scale = 0.25
|
||||
|
||||
[node name="HealEffect" type="Particles2D"]
|
||||
amount = 10
|
||||
lifetime = 2.0
|
||||
process_material = SubResource( 1 )
|
||||
texture = ExtResource( 1 )
|
||||
BIN
src/Effects/Heal/heal_particle.png
Normal file
|
After Width: | Height: | Size: 122 B |
34
src/Effects/Heal/heal_particle.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/heal_particle.png-e55ff56a89193d8400c827d550e9f7e4.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Effects/Heal/heal_particle.png"
|
||||
dest_files=[ "res://.import/heal_particle.png-e55ff56a89193d8400c827d550e9f7e4.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
||||
BIN
src/Fonts/Harmonic/Harmonic.ttf
Normal file
7
src/Fonts/Harmonic/Harmonic12.tres
Normal file
@@ -0,0 +1,7 @@
|
||||
[gd_resource type="DynamicFont" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://Fonts/Harmonic/Harmonic.ttf" type="DynamicFontData" id=1]
|
||||
|
||||
[resource]
|
||||
size = 12
|
||||
font_data = ExtResource( 1 )
|
||||
7
src/Fonts/Harmonic/Harmonic24.tres
Normal file
@@ -0,0 +1,7 @@
|
||||
[gd_resource type="DynamicFont" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://Fonts/Harmonic/Harmonic.ttf" type="DynamicFontData" id=1]
|
||||
|
||||
[resource]
|
||||
size = 24
|
||||
font_data = ExtResource( 1 )
|
||||
76
src/Maps/Background/Background.tscn
Normal file
@@ -0,0 +1,76 @@
|
||||
[gd_scene load_steps=62 format=2]
|
||||
|
||||
[ext_resource path="res://Maps/Background/Frames/bg_003.jpg" type="Texture" id=1]
|
||||
[ext_resource path="res://Maps/Background/Frames/bg_019.jpg" type="Texture" id=2]
|
||||
[ext_resource path="res://Maps/Background/Frames/bg_013.jpg" type="Texture" id=3]
|
||||
[ext_resource path="res://Maps/Background/Frames/bg_007.jpg" type="Texture" id=4]
|
||||
[ext_resource path="res://Maps/Background/Frames/bg_020.jpg" type="Texture" id=5]
|
||||
[ext_resource path="res://Maps/Background/Frames/bg_010.jpg" type="Texture" id=6]
|
||||
[ext_resource path="res://Maps/Background/Frames/bg_021.jpg" type="Texture" id=7]
|
||||
[ext_resource path="res://Maps/Background/Frames/bg_011.jpg" type="Texture" id=8]
|
||||
[ext_resource path="res://Maps/Background/Frames/bg_017.jpg" type="Texture" id=9]
|
||||
[ext_resource path="res://Maps/Background/Frames/bg_005.jpg" type="Texture" id=10]
|
||||
[ext_resource path="res://Maps/Background/Frames/bg_014.jpg" type="Texture" id=11]
|
||||
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