Files
ludum_dare_46/src/Menus/DragNDrop/DragSink.gd
Conrad d12d69f083 Minor Cleanup
- Renamed SoundController
- Cleaned up spacings
- File endings
2020-04-21 03:14:00 +02:00

27 lines
769 B
GDScript

extends Container
const Grid = preload("res://Maps/Grid.gd")
onready var grid = get_tree().current_scene.get_node("Grid")
onready var ysort = get_tree().current_scene.get_node("YSort")
# DropZone
# Stuff can be dropped here
func can_drop_data(_pos, data):
return typeof(data) == typeof(PackedScene)
func get_nearest_grid_pos(position, scale = 1):
return Vector2(round(position.x / 32.0) * scale, round(position.y / 32.0) * scale)
# What is to be done when data is dropped
func drop_data(_pos, data:PackedScene):
var new_pos = get_nearest_grid_pos(_pos)
if grid.object_grid[new_pos.x - 1][new_pos.y - 1].back() == Grid.Kind.FIELD:
var child = data.instance()
child.position = get_nearest_grid_pos(_pos, 32)
ysort.add_child(child)
grid._update_grid()