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ludum_dare_46/src/Effects/Debris/SplashEffect.tscn
Jan Schuffenhauer 4f20e43e52 Splash Effect added
2020-04-19 17:55:51 +02:00

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Effects/Debris/debris-splash.png" type="Texture" id=1]
[sub_resource type="Animation" id=1]
resource_name = "__INIT__"
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3, 4, 5, 6, 7, 8 ]
}
[node name="SplashEffect" type="Sprite"]
texture = ExtResource( 1 )
vframes = 3
hframes = 3
frame = 8
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "__INIT__"
anims/__INIT__ = SubResource( 1 )