Files
ludum_dare_46/src/Menus/SelectUpgradeUI/SelectUpgradeUI.gd
Conrad d12d69f083 Minor Cleanup
- Renamed SoundController
- Cleaned up spacings
- File endings
2020-04-21 03:14:00 +02:00

102 lines
3.4 KiB
GDScript

extends Control
const DrNDrPre = preload("res://Menus/DragNDrop/DragNDropUI.gd")
var DrNDr
var cardPositions = [Vector2(100,150),Vector2(200,150),Vector2(300,150)]
var randcards = [0,0,0]
var showCards = true
var shownCards = []
var allowChoosCards = false
func _ready():
DrNDr = get_tree().current_scene.get_node("CanvasLayer").get_node("DragNDropUI")
func starting():
shownCards = []
if (showCards):
$Button.hide()
randcards[0] = randi() % DrNDrPre.cards.EMPTY
while(DrNDr.usedCards[0]==randcards[0] or
DrNDr.usedCards[1]==randcards[0] or
DrNDr.usedCards[2]==randcards[0] or
DrNDr.usedCards[3]==randcards[0] or
DrNDr.usedCards[4]==randcards[0]):
randcards[0] = randi() % DrNDrPre.cards.EMPTY
randcards[1] = randi() % DrNDrPre.cards.EMPTY
while(randcards[0] == randcards[1] or
DrNDr.usedCards[0]==randcards[1] or
DrNDr.usedCards[1]==randcards[1] or
DrNDr.usedCards[2]==randcards[1] or
DrNDr.usedCards[3]==randcards[1] or
DrNDr.usedCards[4]==randcards[1]):
randcards[1] = randi() % DrNDrPre.cards.EMPTY
randcards[2] = randi() % DrNDrPre.cards.EMPTY
while(randcards[0] == randcards[2] or randcards[1] == randcards[2] or
DrNDr.usedCards[0]==randcards[2] or
DrNDr.usedCards[1]==randcards[2] or
DrNDr.usedCards[2]==randcards[2] or
DrNDr.usedCards[3]==randcards[2] or
DrNDr.usedCards[4]==randcards[2]):
randcards[2] = randi() % DrNDrPre.cards.EMPTY
for i in range(3):
match randcards[i]:
DrNDrPre.cards.BANANA:
shownCards.append(load("res://Objects/Banana/BananaCard.tscn").instance())
DrNDrPre.cards.BARRIERE:
shownCards.append(load("res://Objects/Barriere/BarrierCard.tscn").instance())
DrNDrPre.cards.BARREL:
shownCards.append(load("res://Objects/Barrel/BarrelCard.tscn").instance())
DrNDrPre.cards.TORCH:
shownCards.append(load("res://Objects/Torch/TorchCard.tscn").instance())
DrNDrPre.cards.BEAR:
shownCards.append(load("res://Objects/Traps/Bear/BearCard.tscn").instance())
DrNDrPre.cards.FLAME:
shownCards.append(load("res://Objects/Traps/Flame/FlameCard.tscn").instance())
DrNDrPre.cards.SPIKE:
shownCards.append(load("res://Objects/Traps/Spike/SpikeCard.tscn").instance())
DrNDrPre.cards.SLIME:
shownCards.append(load("res://Objects/Slime/SlimeCard.tscn").instance())
for i in range(3):
$Cards.add_child(shownCards[i])
shownCards[0].set_begin (cardPositions[0])
shownCards[1].set_begin (cardPositions[1])
shownCards[2].set_begin (cardPositions[2])
for i in range(3):
shownCards[i].canNotPlace = true
shownCards[i].margin_bottom = shownCards[i].margin_top+32
shownCards[i].margin_right = shownCards[i].margin_left+32
var i = 0
allowChoosCards = true
else:
pass
func _input(event):
if((event is InputEventMouseButton) && allowChoosCards):
for card in range(3):
if(event.position[0] >= cardPositions[card][0] &&
event.position[0] <= cardPositions[card][0]+32 &&
event.position[1] >= cardPositions[card][1] &&
event.position[1] <= cardPositions[card][1]+32):
for i in range(5):
if (DrNDr.usedCards[i] == DrNDrPre.cards.EMPTY):
DrNDr.usedCards[i] = randcards[card]
Engine.time_scale=1
allowChoosCards = false
self.hide()
if (i == 4):
showCards = false
for j in range(3):
shownCards[j].queue_free()
DrNDr.update_cards()
return
func _on_Button_pressed():
Engine.time_scale=1
self.hide()