mirror of
https://github.com/creyD/ludum_dare_46.git
synced 2026-06-11 21:22:22 +02:00
only cards are shown
This commit is contained in:
@@ -7,7 +7,6 @@ enum cards {
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BANANA,
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BARRIERE,
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BARREL,
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SLIME,
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TORCH,
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BEAR,
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FLAME,
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@@ -42,8 +41,8 @@ func update_cards():
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newchild=(load("res://Objects/Traps/Flame/FlameCard.tscn").instance())
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cards.SPIKE:
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newchild=(load("res://Objects/Traps/Spike/SpikeCard.tscn").instance())
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cards.SLIME:
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newchild=(load("res://Objects/Slime/SlimeCard.tscn").instance())
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#cards.SLIME:
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#newchild=(load("res://Objects/Slime/SlimeCard.tscn").instance())
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if(newchild!=null):
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HBox.add_child(newchild)
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@@ -1,5 +1,6 @@
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extends TextureRect
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# CardDeck
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var canNotPlace = false
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export var Item:PackedScene
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export var PreviewIcon:Texture
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export var DeleteOnGrab:bool = false
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@@ -8,6 +9,8 @@ var card_level = 0
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#if a drag is initiated here
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func get_drag_data(_pos):
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if (canNotPlace):
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return null
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var ctrl = Control.new()
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var TR = TextureRect.new()
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TR.texture = get_resized_texture(PreviewIcon, self.rect_size[0], self.rect_size[1])
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@@ -2,7 +2,11 @@ extends Control
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const DrNDrPre = preload("res://Menus/DragNDrop/DragNDropUI.gd")
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var DrNDr
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var cardPositions = [Vector2(100,150),Vector2(200,150),Vector2(300,150)]
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var randcards = [0,0,0]
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var showCards = true
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var shownCards = []
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var allowChoosCards = false
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func _ready():
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DrNDr = get_tree().current_scene.get_node("CanvasLayer").get_node("DragNDropUI")
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@@ -10,56 +14,85 @@ func _ready():
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func starting():
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var randcards = [0,0,0]
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randcards[0] = randi() % DrNDrPre.cards.EMPTY
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while(DrNDr.usedCards[0]!=randcards[0] &&\
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DrNDr.usedCards[1]!=randcards[0] &&\
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DrNDr.usedCards[2]!=randcards[0] &&\
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DrNDr.usedCards[3]!=randcards[0] &&\
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DrNDr.usedCards[4]!=randcards[0]):
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if (showCards):
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randcards[0] = randi() % DrNDrPre.cards.EMPTY
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while(randcards[0] == randcards[1] &&\
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DrNDr.usedCards[0]!=randcards[1] &&\
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DrNDr.usedCards[1]!=randcards[1] &&\
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DrNDr.usedCards[2]!=randcards[1] &&\
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DrNDr.usedCards[3]!=randcards[1] &&\
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DrNDr.usedCards[4]!=randcards[1]):
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while(DrNDr.usedCards[0]==randcards[0] or
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DrNDr.usedCards[1]==randcards[0] or
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DrNDr.usedCards[2]==randcards[0] or
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DrNDr.usedCards[3]==randcards[0] or
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DrNDr.usedCards[4]==randcards[0]):
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randcards[0] = randi() % DrNDrPre.cards.EMPTY
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randcards[1] = randi() % DrNDrPre.cards.EMPTY
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while(randcards[0] == randcards[1] or
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DrNDr.usedCards[0]==randcards[1] or
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DrNDr.usedCards[1]==randcards[1] or
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DrNDr.usedCards[2]==randcards[1] or
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DrNDr.usedCards[3]==randcards[1] or
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DrNDr.usedCards[4]==randcards[1]):
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randcards[1] = randi() % DrNDrPre.cards.EMPTY
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randcards[2] = randi() % DrNDrPre.cards.EMPTY
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while(randcards[0] == randcards[2] && randcards[1] == randcards[2] &&\
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DrNDr.usedCards[0]!=randcards[2] &&\
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DrNDr.usedCards[1]!=randcards[2] &&\
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DrNDr.usedCards[2]!=randcards[2] &&\
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DrNDr.usedCards[3]!=randcards[2] &&\
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DrNDr.usedCards[4]!=randcards[2]):
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randcards[2] = randi() % DrNDrPre.cards.EMPTY
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var shownCards = []
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for i in range(3):
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match randcards[i]:
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DrNDrPre.cards.BANANA:
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shownCards.append(load("res://Objects/Banana/BananaCard.tscn").instance())
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DrNDrPre.cards.BARRIERE:
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shownCards.append(load("res://Objects/Barriere/BarrierCard.tscn").instance())
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DrNDrPre.cards.BARREL:
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shownCards.append(load("res://Objects/Barrel/BarrelCard.tscn").instance())
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DrNDrPre.cards.TORCH:
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shownCards.append(load("res://Objects/Torch/TorchCard.tscn").instance())
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DrNDrPre.cards.BEAR:
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shownCards.append(load("res://Objects/Traps/Bear/BearCard.tscn").instance())
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DrNDrPre.cards.FLAME:
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shownCards.append(load("res://Objects/Traps/Flame/FlameCard.tscn").instance())
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#DrNDrPre.cards.SPIKE:
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#shownCards.append(load("res://Objects/Traps/Spike/SpikeCard.tscn").instance())
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DrNDrPre.cards.SLIME:
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shownCards.append(load("res://Objects/Slime/SlimeCard.tscn").instance())
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for i in range(3):
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$Cards.add_child(shownCards[i])
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shownCards[0].set_begin ( Vector2(100,150))
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shownCards[1].set_begin ( Vector2(200,150))
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shownCards[2].set_begin ( Vector2(300,150))
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while(randcards[0] == randcards[2] or randcards[1] == randcards[2] or
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DrNDr.usedCards[0]==randcards[2] or
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DrNDr.usedCards[1]==randcards[2] or
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DrNDr.usedCards[2]==randcards[2] or
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DrNDr.usedCards[3]==randcards[2] or
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DrNDr.usedCards[4]==randcards[2]):
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randcards[2] = randi() % DrNDrPre.cards.EMPTY
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print(randcards)
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for i in range(3):
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match randcards[i]:
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DrNDrPre.cards.BANANA:
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shownCards.append(load("res://Objects/Banana/BananaCard.tscn").instance())
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DrNDrPre.cards.BARRIERE:
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shownCards.append(load("res://Objects/Barriere/BarrierCard.tscn").instance())
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DrNDrPre.cards.BARREL:
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shownCards.append(load("res://Objects/Barrel/BarrelCard.tscn").instance())
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DrNDrPre.cards.TORCH:
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shownCards.append(load("res://Objects/Torch/TorchCard.tscn").instance())
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DrNDrPre.cards.BEAR:
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shownCards.append(load("res://Objects/Traps/Bear/BearCard.tscn").instance())
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DrNDrPre.cards.FLAME:
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shownCards.append(load("res://Objects/Traps/Flame/FlameCard.tscn").instance())
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DrNDrPre.cards.SPIKE:
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shownCards.append(load("res://Objects/Traps/Spike/SpikeCard.tscn").instance())
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#DrNDrPre.cards.SLIME:
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#shownCards.append(load("res://Objects/Slime/SlimeCard.tscn").instance())
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for i in range(3):
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$Cards.add_child(shownCards[i])
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shownCards[0].set_begin (cardPositions[0])
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shownCards[1].set_begin (cardPositions[1])
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shownCards[2].set_begin (cardPositions[2])
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for i in range(3):
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shownCards[i].canNotPlace = true
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shownCards[i].margin_bottom = shownCards[i].margin_top+32
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shownCards[i].margin_right = shownCards[i].margin_left+32
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var i = 0
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allowChoosCards = true
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else:
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pass
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func _input(event):
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if((event is InputEventMouseButton) && allowChoosCards):
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for card in range(3):
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if(event.global_position[0] >= cardPositions[card][0] &&
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event.global_position[0] >= cardPositions[card][0]+32 &&
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event.global_position[1] >= cardPositions[card][1] &&
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event.global_position[1] >= cardPositions[card][1]+32):
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for i in range(5):
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if (DrNDr.usedCards[i] == DrNDrPre.cards.EMPTY):
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DrNDr.usedCards[i] = randcards[card]
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Engine.time_scale=1
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allowChoosCards = false
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self.hide()
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if (i == 4):
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showCards = false
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for j in range(3):
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shownCards[j].queue_free()
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return
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func _on_Button_pressed():
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Engine.time_scale=1
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self.hide()
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