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swicth animation to change scene
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@@ -203,4 +203,4 @@ func movement_run(direction, delta):
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func movement_idle():
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movementState = moveState.IDLE
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velocity = Vector2.ZERO
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animation_state.travel("idle")
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animation_state.change_scene("idle")
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@@ -637,7 +637,7 @@ scale = Vector2( 0.5, 0.5 )
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texture = ExtResource( 2 )
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offset = Vector2( 0, -18 )
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hframes = 60
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frame = 7
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frame = 9
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[node name="Body" type="CollisionShape2D" parent="."]
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position = Vector2( 0.0107212, 0.0456073 )
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