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Made grid more adaptable
Just gotta say... to make it possion-dependend is really stupid.
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@@ -38,7 +38,7 @@ func _reset_grids():
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func _ready():
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var walls = get_tree().current_scene.get_child(1)
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var walls = get_tree().current_scene.get_node("FloorTileMap")
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offset = walls.global_position
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#todo put in grid_lul
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for x in range(14):
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