Fixed spawn point determination

This commit is contained in:
Paul Norberger
2020-04-20 23:56:12 +02:00
parent a52d7f8106
commit b1e139b740
2 changed files with 2 additions and 1 deletions

View File

@@ -3,7 +3,7 @@ extends Node2D
export(int) var WinRounds= 10
export(PackedScene) var HeroTemplate
export(Vector2) var InitialSpawnPoint=Vector2(344,125)
export(Rect2) var SpawnBoxRange=Rect2(20,20,450,180)
export(Rect2) var SpawnBoxRange=Rect2(40,40,450,180)
export(float) var MinDistanceToBoss=100.0

View File

@@ -294,6 +294,7 @@ __meta__ = {
}
[node name="BossStateDisplay" type="Panel" parent="CanvasLayer/DebugLabel"]
visible = false
anchor_left = 1.0
anchor_right = 1.0
margin_left = -80.0