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Fixed spawn point determination
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@@ -3,7 +3,7 @@ extends Node2D
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export(int) var WinRounds= 10
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export(PackedScene) var HeroTemplate
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export(Vector2) var InitialSpawnPoint=Vector2(344,125)
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export(Rect2) var SpawnBoxRange=Rect2(20,20,450,180)
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export(Rect2) var SpawnBoxRange=Rect2(40,40,450,180)
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export(float) var MinDistanceToBoss=100.0
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