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https://github.com/creyD/ludum_dare_46.git
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Fixed spawn point determination
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@@ -3,7 +3,7 @@ extends Node2D
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export(int) var WinRounds= 10
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export(int) var WinRounds= 10
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export(PackedScene) var HeroTemplate
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export(PackedScene) var HeroTemplate
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export(Vector2) var InitialSpawnPoint=Vector2(344,125)
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export(Vector2) var InitialSpawnPoint=Vector2(344,125)
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export(Rect2) var SpawnBoxRange=Rect2(20,20,450,180)
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export(Rect2) var SpawnBoxRange=Rect2(40,40,450,180)
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export(float) var MinDistanceToBoss=100.0
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export(float) var MinDistanceToBoss=100.0
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@@ -294,6 +294,7 @@ __meta__ = {
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}
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}
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[node name="BossStateDisplay" type="Panel" parent="CanvasLayer/DebugLabel"]
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[node name="BossStateDisplay" type="Panel" parent="CanvasLayer/DebugLabel"]
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visible = false
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anchor_left = 1.0
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anchor_left = 1.0
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anchor_right = 1.0
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anchor_right = 1.0
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margin_left = -80.0
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margin_left = -80.0
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